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why do we have halflings and gnomes?
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<blockquote data-quote="Chaosmancer" data-source="post: 8198980" data-attributes="member: 6801228"><p>I can't quote Oofta, because he has decided that I am not to be talked to anymore, but there is a fairly large difference between "luck magic" and "fantastical magic". </p><p></p><p>The issue is scale. I have read stories where people have the superpower of luck, one was a LitRPG novel that I think really highlighted the issue. </p><p></p><p>See, this character was transported to a fantasy world, where they were in multiple life-threatening situations. Monster attacks, an exploding airship that nearly led to their death, encounters with powerful demons, it was quite a list. Then, mid way through the third book, they get a boon from a God, basically a random power-up that was to help them on their quest. It was Super Luck. </p><p></p><p>This power-up, they realized as it was activating, was so powerful that it had actually reached back through time to save their life in every single one of those previous situations, making sure they survived to the point where they could get the luck power, which was guaranteed because of the luck power. It was a full on Paradox, and it starts to really get insane. </p><p></p><p>For a different example, anybody here remember that scene from Men in Black 3? They time travel and they are talking to that alien outside of time who is fascinated by the Mets that won the world series, and he says "That baseball for instance thrown for the last out of Game Five, manufactured in 1962 by the Spalding factory of Chicopee Massachusetts was aerodynamically flawed due to the horsehide being improperly tanned because Sheila the Tanners wife left him for a Puerto Rican Golf pro that Sunday Dinner... [skipping main plot]... when that ball is pitched to Davy Johnson who only became a Baseball Player because his father couldn't find a football to give him for his eighth birthday, it hits his bats two micrometers too high causing him to pop hard to Cleon Jones who would have been born Clara a statistical typist if his parents didn't have an extra glass of wine that night before going to bed" (Cleon catches the ball that seems to win the game) </p><p></p><p>That is "Luck Magic". Reaching through time to alter things so that outcomes become inevitably what they are. It is reshaping reality on a level we just don't really allow for DnD. And it seems to be accepted that Halflings have it to the extent that even though the world might nearly end mutliple times in a decade, due to the forces of darkness, madness, and chaos, every halfling village might go a century without any conflict at all. It is fundamentally hard to accept that level of reality warping.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8198980, member: 6801228"] I can't quote Oofta, because he has decided that I am not to be talked to anymore, but there is a fairly large difference between "luck magic" and "fantastical magic". The issue is scale. I have read stories where people have the superpower of luck, one was a LitRPG novel that I think really highlighted the issue. See, this character was transported to a fantasy world, where they were in multiple life-threatening situations. Monster attacks, an exploding airship that nearly led to their death, encounters with powerful demons, it was quite a list. Then, mid way through the third book, they get a boon from a God, basically a random power-up that was to help them on their quest. It was Super Luck. This power-up, they realized as it was activating, was so powerful that it had actually reached back through time to save their life in every single one of those previous situations, making sure they survived to the point where they could get the luck power, which was guaranteed because of the luck power. It was a full on Paradox, and it starts to really get insane. For a different example, anybody here remember that scene from Men in Black 3? They time travel and they are talking to that alien outside of time who is fascinated by the Mets that won the world series, and he says "That baseball for instance thrown for the last out of Game Five, manufactured in 1962 by the Spalding factory of Chicopee Massachusetts was aerodynamically flawed due to the horsehide being improperly tanned because Sheila the Tanners wife left him for a Puerto Rican Golf pro that Sunday Dinner... [skipping main plot]... when that ball is pitched to Davy Johnson who only became a Baseball Player because his father couldn't find a football to give him for his eighth birthday, it hits his bats two micrometers too high causing him to pop hard to Cleon Jones who would have been born Clara a statistical typist if his parents didn't have an extra glass of wine that night before going to bed" (Cleon catches the ball that seems to win the game) That is "Luck Magic". Reaching through time to alter things so that outcomes become inevitably what they are. It is reshaping reality on a level we just don't really allow for DnD. And it seems to be accepted that Halflings have it to the extent that even though the world might nearly end mutliple times in a decade, due to the forces of darkness, madness, and chaos, every halfling village might go a century without any conflict at all. It is fundamentally hard to accept that level of reality warping. [/QUOTE]
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