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why do we have halflings and gnomes?
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<blockquote data-quote="FrozenNorth" data-source="post: 8198999" data-attributes="member: 7020832"><p>I didn’t accuse you of lying. Maybe you hadn’t considered all the races. Maybe you had but came to a different conclusion (which seems to be the case). Maybe (as you recognize in the last sentence of your post), you are so familiar with the racial tropes that you have difficulty seeing them through the eyes of a new player (which, fair enough, might be my case as well).</p><p></p><p>The following is not intended to suggest what you personally might conclude when reading the write-ups. I am not in your head. However, I think their is evidence that generally speaking, for most races, the description gives you a pretty good idea of what their traits will be.</p><p></p><p></p><p>The race is explicitly called out with a martial heritage and artisanal heritage. It gets proficiency in artisan’s tools and proficiency with weapons (and a subclass gets proficiency with armor). They also get a feature that allows them to recognize stonework.</p><p></p><p></p><p>A second race that is described by their mastery of weapons and magic and their love of nature, gets additional weapon proficiencies. Selected subclasses also gain innate access to magical spells. Wild Elves can hide in natural phenomena.</p><p></p><p></p><p>Illusions are mentioned several times in their write-ups so is tinkering. Forest gnomes get minor illusion. Rock Gnomes can build small automatons.</p><p></p><p></p><p>Their write-up has a strong barbarian subtext. Naturally, they have proficiency in Intimidation, they have the Savage Attacks Trait, and they don’t fall unconscious the first time they hit 0 hp.</p><p></p><p>And, as mentioned earlier, dragonborn. A race of dragon people who have the same resistance and breath weapon as their dragon type.</p><p></p><p>And I want to clarify, for every race there are a couple of traits that might be hard to guess. My point is that for halflings, the abilities that don’t get mentioned (Lucky and Brave) seem like they would have a pretty big impact on how the race is described.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8198999, member: 7020832"] I didn’t accuse you of lying. Maybe you hadn’t considered all the races. Maybe you had but came to a different conclusion (which seems to be the case). Maybe (as you recognize in the last sentence of your post), you are so familiar with the racial tropes that you have difficulty seeing them through the eyes of a new player (which, fair enough, might be my case as well). The following is not intended to suggest what you personally might conclude when reading the write-ups. I am not in your head. However, I think their is evidence that generally speaking, for most races, the description gives you a pretty good idea of what their traits will be. The race is explicitly called out with a martial heritage and artisanal heritage. It gets proficiency in artisan’s tools and proficiency with weapons (and a subclass gets proficiency with armor). They also get a feature that allows them to recognize stonework. A second race that is described by their mastery of weapons and magic and their love of nature, gets additional weapon proficiencies. Selected subclasses also gain innate access to magical spells. Wild Elves can hide in natural phenomena. Illusions are mentioned several times in their write-ups so is tinkering. Forest gnomes get minor illusion. Rock Gnomes can build small automatons. Their write-up has a strong barbarian subtext. Naturally, they have proficiency in Intimidation, they have the Savage Attacks Trait, and they don’t fall unconscious the first time they hit 0 hp. And, as mentioned earlier, dragonborn. A race of dragon people who have the same resistance and breath weapon as their dragon type. And I want to clarify, for every race there are a couple of traits that might be hard to guess. My point is that for halflings, the abilities that don’t get mentioned (Lucky and Brave) seem like they would have a pretty big impact on how the race is described. [/QUOTE]
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why do we have halflings and gnomes?
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