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General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Feyfiendmonsterer" data-source="post: 8201418" data-attributes="member: 7029670"><p>Don't patronise me. I know what a Monk is, a generally boring and Holy Ninja Priest mash-up without the cool tools, and assassination angles. A Monk, as generally thought of, is NOTHING like they're describing it. Blowing flames from their mouths like Dragons, sucking up NRG like Undead, kicking and punching their way through bone, armour and resistant Fiend-flesh? THIS is what Monks do?! Must of missed all the films and TV based on them doing THAT?! You're another missing the point. A D&D Monk makes no sense at all, it COULD be anything, it has too many aspects of loads other classes. It's just not important; you might as well dump a whole load more class types in there from Commoners onwards and have THEM as players. And what a dumb thing to say-how can everyone who got the Player's Handbook or just simply typed 'Gnome-'D&D' or 'Gnome-Pathfinder' into Google will then get an idea of what they are! So what if Gnomes only come to mind as garden ornaments for loads of people, they do the same thing for Undead. Every fool now believes Zombies are brain-eating actors in soup-stained clothes with a skin complaint thanks to Hollywood, and to them too, Spectre, Wraith, Hobgoblin and more likely all come under the collective dictionary term as 'spirit in folklore' or 'ugly fairy'-two descriptions, incidentally, that certainly aren't the D&D idea of Hobgoblin. Who cares if a Gnome is or isn't a well-understood race. You going to lie to me and tell me ALL OTHER RACES are more fully understood? Not least when beings like Merrows, Darklings and others seem to mean 2 or 3 different things between differing D&D information.</p></blockquote><p></p>
[QUOTE="Feyfiendmonsterer, post: 8201418, member: 7029670"] Don't patronise me. I know what a Monk is, a generally boring and Holy Ninja Priest mash-up without the cool tools, and assassination angles. A Monk, as generally thought of, is NOTHING like they're describing it. Blowing flames from their mouths like Dragons, sucking up NRG like Undead, kicking and punching their way through bone, armour and resistant Fiend-flesh? THIS is what Monks do?! Must of missed all the films and TV based on them doing THAT?! You're another missing the point. A D&D Monk makes no sense at all, it COULD be anything, it has too many aspects of loads other classes. It's just not important; you might as well dump a whole load more class types in there from Commoners onwards and have THEM as players. And what a dumb thing to say-how can everyone who got the Player's Handbook or just simply typed 'Gnome-'D&D' or 'Gnome-Pathfinder' into Google will then get an idea of what they are! So what if Gnomes only come to mind as garden ornaments for loads of people, they do the same thing for Undead. Every fool now believes Zombies are brain-eating actors in soup-stained clothes with a skin complaint thanks to Hollywood, and to them too, Spectre, Wraith, Hobgoblin and more likely all come under the collective dictionary term as 'spirit in folklore' or 'ugly fairy'-two descriptions, incidentally, that certainly aren't the D&D idea of Hobgoblin. Who cares if a Gnome is or isn't a well-understood race. You going to lie to me and tell me ALL OTHER RACES are more fully understood? Not least when beings like Merrows, Darklings and others seem to mean 2 or 3 different things between differing D&D information. [/QUOTE]
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