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General Tabletop Discussion
*Dungeons & Dragons
why do we have halflings and gnomes?
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<blockquote data-quote="Gammadoodler" data-source="post: 8201713" data-attributes="member: 6914290"><p>Enhh. I act like a rant is a rant when it goes on continuously for a while with no break in pace, no clear structured argument, no persuasive evidence, and only the vaguest evidence that the author plays the game or understands at all the classes they are describing. </p><p></p><ul> <li data-xf-list-type="ul">Ninjas are monks. Or rogues. Donezo..mission accomplished</li> <li data-xf-list-type="ul">Witches are warlocks or wizards. The only differences are the relative passions for millinery...Done here as well. </li> <li data-xf-list-type="ul">"God following fighters that sometimes go questing" only describes clerics if you squint, actually describes paladins pretty dead on, kind of describes some fighters, and has barely anything to do with monks.</li> <li data-xf-list-type="ul">Sucking up NRG...seems like something you're making up.</li> <li data-xf-list-type="ul">Having fists and feet of deadliness makes significantly more sense than most other magic D&D bs-ery. Like... There are people on Earth who can do some of this stuff.</li> </ul><p>I'm not going to claim they <strong><em>need</em></strong> to exist. [USER=93670]@tetrasodium[/USER] brought up some fair complaints about them. I happen to think that a class focused on physical/spiritual self-perfection does fill a different enough thematic niche to be worthwhile and the mechanics of it are different enough that you feel it in play.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8201713, member: 6914290"] Enhh. I act like a rant is a rant when it goes on continuously for a while with no break in pace, no clear structured argument, no persuasive evidence, and only the vaguest evidence that the author plays the game or understands at all the classes they are describing. [LIST] [*]Ninjas are monks. Or rogues. Donezo..mission accomplished [*]Witches are warlocks or wizards. The only differences are the relative passions for millinery...Done here as well. [*]"God following fighters that sometimes go questing" only describes clerics if you squint, actually describes paladins pretty dead on, kind of describes some fighters, and has barely anything to do with monks. [*]Sucking up NRG...seems like something you're making up. [*]Having fists and feet of deadliness makes significantly more sense than most other magic D&D bs-ery. Like... There are people on Earth who can do some of this stuff. [/LIST] I'm not going to claim they [B][I]need[/I][/B] to exist. [USER=93670]@tetrasodium[/USER] brought up some fair complaints about them. I happen to think that a class focused on physical/spiritual self-perfection does fill a different enough thematic niche to be worthwhile and the mechanics of it are different enough that you feel it in play. [/QUOTE]
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why do we have halflings and gnomes?
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