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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4632604" data-attributes="member: 710"><p>Now this is an interesting topic. Because I wonder about it myself sometimes. People play the same game and come to different conclusions. How can it be? What do they do differently? </p><p></p><p>- Where is the focus of the game? </p><p>Sometimes it seems everyone things D&D is all about killing monsters and taking their stuff, but actually a lot of people use the game very differently! People that fight only once per game session and fill the rest with player/player and player/NPC or player/world interaction will probably never see much problems in combat. Is it too simple? No problem, it's just once per session. It's to complex, no problem, that's why we play it only once per session. Unbalanced classes - again, once per session? Barely noticeable or reason for worries.</p><p>Profession useless and taking away from the "real" skills? Certainly not if 75 % of my session involves non-combat activity!</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4632604, member: 710"] Now this is an interesting topic. Because I wonder about it myself sometimes. People play the same game and come to different conclusions. How can it be? What do they do differently? - Where is the focus of the game? Sometimes it seems everyone things D&D is all about killing monsters and taking their stuff, but actually a lot of people use the game very differently! People that fight only once per game session and fill the rest with player/player and player/NPC or player/world interaction will probably never see much problems in combat. Is it too simple? No problem, it's just once per session. It's to complex, no problem, that's why we play it only once per session. Unbalanced classes - again, once per session? Barely noticeable or reason for worries. Profession useless and taking away from the "real" skills? Certainly not if 75 % of my session involves non-combat activity! [/QUOTE]
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