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Why do we have such different experiences?
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<blockquote data-quote="Reynard" data-source="post: 4632643" data-attributes="member: 467"><p>I think one of the other important aspects is how people came to the game. Those that started with 3E probably have pretty different experiences than those that started with BECMI (me!) or 1E or 2E, and people that came in from different games entirely (Vampire players migrating to D&D with 3E, frex) also had a different experience. The toolkit idea is a valid one, but where we took our apprenticeship is going to have a big impact on what we are going to try and build.</p><p></p><p>I never really encountered the big complaints regarding 3E that led to many of 4E's design changes simply because I did my best to run 3E the same way as I had always run D&D -- sandboxy, emergent story, player centric fantasy adventure with equal doses of gritty and epic. I would run into a wall every once in a while, of course, but overall I was most successful when I just did what I do behind the screen and relaxed a little. At the same time, though, players that really embraced builds or square-counting kind of disrupted my mojo.</p><p></p><p>I am just now embarking on a personal quest to do 4E like I do D&D and see if it works. If not, there's a half dozen other versions of D&D I can fall back on, but it'd be nice if I could keep current.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4632643, member: 467"] I think one of the other important aspects is how people came to the game. Those that started with 3E probably have pretty different experiences than those that started with BECMI (me!) or 1E or 2E, and people that came in from different games entirely (Vampire players migrating to D&D with 3E, frex) also had a different experience. The toolkit idea is a valid one, but where we took our apprenticeship is going to have a big impact on what we are going to try and build. I never really encountered the big complaints regarding 3E that led to many of 4E's design changes simply because I did my best to run 3E the same way as I had always run D&D -- sandboxy, emergent story, player centric fantasy adventure with equal doses of gritty and epic. I would run into a wall every once in a while, of course, but overall I was most successful when I just did what I do behind the screen and relaxed a little. At the same time, though, players that really embraced builds or square-counting kind of disrupted my mojo. I am just now embarking on a personal quest to do 4E like I do D&D and see if it works. If not, there's a half dozen other versions of D&D I can fall back on, but it'd be nice if I could keep current. [/QUOTE]
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