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Why do we have such different experiences?
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<blockquote data-quote="Remathilis" data-source="post: 4633192" data-attributes="member: 7635"><p>I think a lot of the difference comes from the DM's personal bias. Let me give you two examples of DMs who run by the Rules as Written (as in, no house rules). </p><p></p><p>DM #1 likes epic stories. He has personal bias against certain classes, so his game unconsciously rewards certain types of PCs (fighters, wizards) while utterly ignoring others (rogues, druids). His game might also feature racial bias (elves get a lot of detail, gnomes are mostly forgotten). His games feature powerful world-shaking villains, lots of secret "forbidden lore" stuff, and isn't as focused on combat and dungeons as epic heroism.</p><p></p><p>DM #2 is a dungeon-delver. His world doesn't feature a lot of development, just a city, a dungeons, and maybe a plot-hook. He doesn't have a PC bias; in fact his PCs are the weird LA'd templated types like half-celestials and half-dragons. He favors large, impressive magic items rather than dinky smaller treasure (but still keeps it to within the wealth guidelines). </p><p></p><p>Both DMs are using the RAW, but neither game the same because the first DM perfers a classic Tolkien high-fantasy motif of epic heroes vs. vile villains and the latter prefers classic dungeon & tomb robbing for kewl toys and uber-powerz. Neither is wrong, but they feel like totally different game and after a few levels begin to play very different.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4633192, member: 7635"] I think a lot of the difference comes from the DM's personal bias. Let me give you two examples of DMs who run by the Rules as Written (as in, no house rules). DM #1 likes epic stories. He has personal bias against certain classes, so his game unconsciously rewards certain types of PCs (fighters, wizards) while utterly ignoring others (rogues, druids). His game might also feature racial bias (elves get a lot of detail, gnomes are mostly forgotten). His games feature powerful world-shaking villains, lots of secret "forbidden lore" stuff, and isn't as focused on combat and dungeons as epic heroism. DM #2 is a dungeon-delver. His world doesn't feature a lot of development, just a city, a dungeons, and maybe a plot-hook. He doesn't have a PC bias; in fact his PCs are the weird LA'd templated types like half-celestials and half-dragons. He favors large, impressive magic items rather than dinky smaller treasure (but still keeps it to within the wealth guidelines). Both DMs are using the RAW, but neither game the same because the first DM perfers a classic Tolkien high-fantasy motif of epic heroes vs. vile villains and the latter prefers classic dungeon & tomb robbing for kewl toys and uber-powerz. Neither is wrong, but they feel like totally different game and after a few levels begin to play very different. [/QUOTE]
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