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<blockquote data-quote="Beginning of the End" data-source="post: 4636072" data-attributes="member: 55271"><p>Sorcerers get an infinite number of daily spells in your campaign?</p><p></p><p>Well, I can definitely see how that would end up tipping the balance of power. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Joking aside, though, that's actually the point I'm making: If you adopted styles of play which resulted in a "one encounter per day" or "few encounters per day" dynamic, then you were effectively giving the spellcasters infinite spells per day.</p><p></p><p>And, as a result, you were having significantly different results from a group that featured days in which a half dozen combat encounters and a couple dozen situations in which judicious spell-usage could prove useful were not unusual.</p><p></p><p>To put it a third way: Spellcasters in D&D were balanced on meaningful resource management that included both combat and non-combat applications of spells. The more of that resource management that you effectively removed from the game -- whether through house rules or through style of play -- the more powerful the spellcasting classes became.</p><p></p><p>When you express that as "infinite spells per day", I think klaxons sound in everybody's head. When it's the result of allowing nova tactics, the result is obscured but no less significant.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 4636072, member: 55271"] Sorcerers get an infinite number of daily spells in your campaign? Well, I can definitely see how that would end up tipping the balance of power. ;) Joking aside, though, that's actually the point I'm making: If you adopted styles of play which resulted in a "one encounter per day" or "few encounters per day" dynamic, then you were effectively giving the spellcasters infinite spells per day. And, as a result, you were having significantly different results from a group that featured days in which a half dozen combat encounters and a couple dozen situations in which judicious spell-usage could prove useful were not unusual. To put it a third way: Spellcasters in D&D were balanced on meaningful resource management that included both combat and non-combat applications of spells. The more of that resource management that you effectively removed from the game -- whether through house rules or through style of play -- the more powerful the spellcasting classes became. When you express that as "infinite spells per day", I think klaxons sound in everybody's head. When it's the result of allowing nova tactics, the result is obscured but no less significant. [/QUOTE]
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