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Why do we have such different experiences?
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<blockquote data-quote="Noumenon" data-source="post: 4638534" data-attributes="member: 70102"><p>The thread's a little off track so I went back to summarize the thing. Why do we have different experiences about what's broken in D&D?</p><p></p><ul> <li data-xf-list-type="ul">different wealth/level (really, magic items/level)</li> <li data-xf-list-type="ul">modules vs homebrew</li> <li data-xf-list-type="ul">classed humanoids vs big monsters</li> <li data-xf-list-type="ul">casualness of players</li> <li data-xf-list-type="ul">play style: seeing any diplomacy/combat?</li> <li data-xf-list-type="ul">level range played at -- low, mid, high</li> <li data-xf-list-type="ul">how long campaigns last</li> <li data-xf-list-type="ul">whether people play by or even know the RAW</li> <li data-xf-list-type="ul">Tolkien DM vs tombrobber DM</li> <li data-xf-list-type="ul">the RPGA DM as chicken inspector</li> <li data-xf-list-type="ul">frequency of play -- six weeks to prep?</li> <li data-xf-list-type="ul">whether the players and DM cooperate to work around the fragility of the system</li> <li data-xf-list-type="ul">high challenge vs low challenge resulting in more resting</li> </ul><p></p><p>If we could have our profiles link to our results on this scale, we might understand each other better. For example, in my dispute about sorcerers with Beginning of the End, I'm speaking as someone who has only DMed sorcerers from levels 8-10, so they have more than ten fireballs a day. I run short modules with about eight combats in them, and usually no way to keep the party from resting. I have six weeks to prep, so I would like to have few, overdesigned combats over multiple, attriting combats. If he DMs every night after play practice throwing solitary goblin zombies at 3rd-level characters, his sorcerers might actually run out of spells at some point.</p><p></p><p>I know the survey idea has been tried before but I didn't really understand the motivation and there were way too many questions on that one. Also it would be much handier if anyone you were arguing with, you could click their profile and see what kind of games they run.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4638534, member: 70102"] The thread's a little off track so I went back to summarize the thing. Why do we have different experiences about what's broken in D&D? [LIST][*]different wealth/level (really, magic items/level) [*]modules vs homebrew [*]classed humanoids vs big monsters [*]casualness of players [*]play style: seeing any diplomacy/combat? [*]level range played at -- low, mid, high [*]how long campaigns last [*]whether people play by or even know the RAW [*]Tolkien DM vs tombrobber DM [*]the RPGA DM as chicken inspector [*]frequency of play -- six weeks to prep? [*]whether the players and DM cooperate to work around the fragility of the system [*]high challenge vs low challenge resulting in more resting[/LIST] If we could have our profiles link to our results on this scale, we might understand each other better. For example, in my dispute about sorcerers with Beginning of the End, I'm speaking as someone who has only DMed sorcerers from levels 8-10, so they have more than ten fireballs a day. I run short modules with about eight combats in them, and usually no way to keep the party from resting. I have six weeks to prep, so I would like to have few, overdesigned combats over multiple, attriting combats. If he DMs every night after play practice throwing solitary goblin zombies at 3rd-level characters, his sorcerers might actually run out of spells at some point. I know the survey idea has been tried before but I didn't really understand the motivation and there were way too many questions on that one. Also it would be much handier if anyone you were arguing with, you could click their profile and see what kind of games they run. [/QUOTE]
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