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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4639076" data-attributes="member: 710"><p>Yes, this probably also has a big effect. </p><p></p><p>As you said, most people will use point buy to get their "laser focus" on offense. Rolled stats can give you weaknesses and strength you will never have in point buy.</p><p></p><p>[sblock=Rambling]</p><p>Our group used 25 point buy for a long time, only in the later adventure paths we moved up to 32 point buy since these just seemed to tough with mere 25 points. The typical ability score array was something like 15, 14, 13, 12, 10, 8 or even 15, 14, 14, 12, 8, 8. (Yes, two dump stats!) in my experience. </p><p>It's obvious how to distribute these stats 15 goes to your key ability score, 14 typically goes to con or int, 13 to any feat prerequisite score you think you'll want or con (since con increases retroactively, you get the hp at level 8). The 12 in 10 in any not very save-affecting stats you neglected so far, and 8 in Strength (for anyone not fighting with weapons) or charisma.</p><p>Sure, you can vary a lot, but this was my typical decision process. </p><p></p><p>Rolling can not only give you terribly bad stats like 13, 14, 12, 10, 6, 4 or terribly good stats like 18, 17, 15, 12, 7, it can also give you something like 14, 14, 14, 13, 13, 11 - and suddenly your character can look very different. Even a Fighter now might suddenly have a Charisma of 13. </p><p></p><p>And if it's the Bard that has the good array and the Cleric that has the bard, things change a lot. </p><p></p><p>(The large spectrum of "power" caused by rolled ability scores is what I hate, but I see that it can also balance out problems in the game.)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4639076, member: 710"] Yes, this probably also has a big effect. As you said, most people will use point buy to get their "laser focus" on offense. Rolled stats can give you weaknesses and strength you will never have in point buy. [sblock=Rambling] Our group used 25 point buy for a long time, only in the later adventure paths we moved up to 32 point buy since these just seemed to tough with mere 25 points. The typical ability score array was something like 15, 14, 13, 12, 10, 8 or even 15, 14, 14, 12, 8, 8. (Yes, two dump stats!) in my experience. It's obvious how to distribute these stats 15 goes to your key ability score, 14 typically goes to con or int, 13 to any feat prerequisite score you think you'll want or con (since con increases retroactively, you get the hp at level 8). The 12 in 10 in any not very save-affecting stats you neglected so far, and 8 in Strength (for anyone not fighting with weapons) or charisma. Sure, you can vary a lot, but this was my typical decision process. Rolling can not only give you terribly bad stats like 13, 14, 12, 10, 6, 4 or terribly good stats like 18, 17, 15, 12, 7, it can also give you something like 14, 14, 14, 13, 13, 11 - and suddenly your character can look very different. Even a Fighter now might suddenly have a Charisma of 13. And if it's the Bard that has the good array and the Cleric that has the bard, things change a lot. (The large spectrum of "power" caused by rolled ability scores is what I hate, but I see that it can also balance out problems in the game.) [/sblock] [/QUOTE]
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