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<blockquote data-quote="Noumenon" data-source="post: 4639624" data-attributes="member: 70102"><p>Checking the third table on <a href="http://sullivan.pgh.pa.us/~ksulliva/ralph/dnd-stats.html" target="_blank">this page</a>, the first character's total bonus of +4 is in the bottom 33% of characters, while the second character's bonus of +12 is in the top 4% of characters. So even with four characters rolling you'll only see a set of stats that high one out of five games.</p><p></p><p>Somehow, though, I've seen three sets that high in the 9 characters I've DMed for -- and the guy who got the +4 modifier was a new character, playing a monk. He's been basically screwed since we started and everyone knows it. The first DM merged him with a bearded devil in a failed teleport to give him a beard attack and damage reduction, but he still needs a monk's belt to fix the damage output.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4639624, member: 70102"] Checking the third table on [URL="http://sullivan.pgh.pa.us/~ksulliva/ralph/dnd-stats.html"]this page[/URL], the first character's total bonus of +4 is in the bottom 33% of characters, while the second character's bonus of +12 is in the top 4% of characters. So even with four characters rolling you'll only see a set of stats that high one out of five games. Somehow, though, I've seen three sets that high in the 9 characters I've DMed for -- and the guy who got the +4 modifier was a new character, playing a monk. He's been basically screwed since we started and everyone knows it. The first DM merged him with a bearded devil in a failed teleport to give him a beard attack and damage reduction, but he still needs a monk's belt to fix the damage output. [/QUOTE]
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