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General Tabletop Discussion
D&D Older Editions
Why do we have this class? Answer Flavor(source) , Role (and Role Flex), Range and Approach.
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<blockquote data-quote="Garthanos" data-source="post: 7865154" data-attributes="member: 82504"><p>I think story is or needs to be well inclusive its not an either or thing .. ie combat role is part of the story.</p><p>For example a flash from the past.</p><p>The original thief yes had very little battlefield role it was a class without a role in the primary conflict arena and that has always been a significant part of the D&D story. So it lacked a combat story aside from a rather singular spike of damage and then stay out of the way. That could have called for a battle role that allowed it to rarely do a spike of damage but generally do something else, for instance it could generate a lot of battlefield control with caltrops to create dangerous terrains (there are some interesting ways to make those work that make them not so passive [USER=996]@Tony Vargas[/USER] came up with actually) and impairing hamstrings or blinding barrages. Basically up the rogues current control elements all around to be the norm plus effects like enemies you move past get impaired (tripped and slowed etc) and change the damage boost elements from being the class feature to a feat supported element ... Could have made the 4e Thief a controller role that was hearkening to the original 1e thief. Without the battlefield role you don't have enough story. </p><p></p><p>There were people already using the fighter for serious battlefield control in 3e and polearm gambits kicking in way too late and being very tricky to implement sort of deprived that feel from a fighter and in that regards we get to the argument is the defender also a variant of controller and a regular rabbit hole about what is a controller oy vey.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7865154, member: 82504"] I think story is or needs to be well inclusive its not an either or thing .. ie combat role is part of the story. For example a flash from the past. The original thief yes had very little battlefield role it was a class without a role in the primary conflict arena and that has always been a significant part of the D&D story. So it lacked a combat story aside from a rather singular spike of damage and then stay out of the way. That could have called for a battle role that allowed it to rarely do a spike of damage but generally do something else, for instance it could generate a lot of battlefield control with caltrops to create dangerous terrains (there are some interesting ways to make those work that make them not so passive [USER=996]@Tony Vargas[/USER] came up with actually) and impairing hamstrings or blinding barrages. Basically up the rogues current control elements all around to be the norm plus effects like enemies you move past get impaired (tripped and slowed etc) and change the damage boost elements from being the class feature to a feat supported element ... Could have made the 4e Thief a controller role that was hearkening to the original 1e thief. Without the battlefield role you don't have enough story. There were people already using the fighter for serious battlefield control in 3e and polearm gambits kicking in way too late and being very tricky to implement sort of deprived that feel from a fighter and in that regards we get to the argument is the defender also a variant of controller and a regular rabbit hole about what is a controller oy vey. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
Why do we have this class? Answer Flavor(source) , Role (and Role Flex), Range and Approach.
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