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Why do we need Fumbles?
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<blockquote data-quote="MarkAHart" data-source="post: 2091145" data-attributes="member: 20415"><p>I've used fumbles, and been in games where a fumble system exists, from time to time. Years and years ago, our group found the fumble charts in Rolemaster extremely humorous. In actual game play, they can be pretty lethal.</p><p></p><p>Overall, I don't particularly care for fumble systems, especially with the notion of lopping your head off or impaling yourself on your own sword. If these things don't happen to your character, they can add humor to a game or combat. If you run into a string of bad luck, fumbles become frustrating and detract from the game. Dropping a weapon, stumbling, or the like is one thing...skewering an ally through the lower intestine and the like goes too far.</p><p></p><p>One reasoning I've heard from time to time is that if you have critical success, you have to have critical failure. Not sure this is really a valid argument.</p><p></p><p>In the long run, characters will suffer the brunt of any fumble system, and benefit from it only rarely. Fumbles usually don't add anything to the story aspects of a game, and indeed can detract from same.</p></blockquote><p></p>
[QUOTE="MarkAHart, post: 2091145, member: 20415"] I've used fumbles, and been in games where a fumble system exists, from time to time. Years and years ago, our group found the fumble charts in Rolemaster extremely humorous. In actual game play, they can be pretty lethal. Overall, I don't particularly care for fumble systems, especially with the notion of lopping your head off or impaling yourself on your own sword. If these things don't happen to your character, they can add humor to a game or combat. If you run into a string of bad luck, fumbles become frustrating and detract from the game. Dropping a weapon, stumbling, or the like is one thing...skewering an ally through the lower intestine and the like goes too far. One reasoning I've heard from time to time is that if you have critical success, you have to have critical failure. Not sure this is really a valid argument. In the long run, characters will suffer the brunt of any fumble system, and benefit from it only rarely. Fumbles usually don't add anything to the story aspects of a game, and indeed can detract from same. [/QUOTE]
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