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Why do we need Fumbles?
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<blockquote data-quote="Liquidsabre" data-source="post: 2091256" data-attributes="member: 15635"><p>To enhance the drama of an action-packed situation. Nothing makes the story more dramatic for the audience when a heroic character is fighting and suddenly his situation becomes more dire! Mostly just because it's darn funny! I mean if you can't find humor in playing a game...mayhaps you are taking it a tad too serously. Here's some examples in movies where fumbles play a big part:</p><p></p><p><em>Any Movie where the hero/villain dramatically runs out of Bullets</em></p><p></p><p><em>Any movie where fighting our hero/villain loses their sword over the edge of a cliff</em>...</p><p></p><p><em>Any dramatic heart-renching moment in a movie when our hero holds the villains only love hostage and the villain attacks, but instead of killing our hero he stabs his love</em>...</p><p></p><p><em>Any movie where our hero punches at a villain and fumbles, affording the villain an AoO that lays the hero flat</em>...</p><p></p><p>For a specific example off the top of my head:</p><p></p><p><em>Big Trouble in Little China </em> - Jack tries to quickdraw his boot knife and throw it at one of their attackers, he fumbles. Instead of pulling the knife quickly Jack manages to toss the knife somewhere to the side and behind him!</p><p></p><p>Oh and now that I think about it, there are many Indiana Jones moments where fumbles make for a *very* exciting action-packed combat sequence. My queston for most gamers usually tends to be along the lines of "Why <strong><em>don't </em> </strong> you use fumble tables?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 2091256, member: 15635"] To enhance the drama of an action-packed situation. Nothing makes the story more dramatic for the audience when a heroic character is fighting and suddenly his situation becomes more dire! Mostly just because it's darn funny! I mean if you can't find humor in playing a game...mayhaps you are taking it a tad too serously. Here's some examples in movies where fumbles play a big part: [i]Any Movie where the hero/villain dramatically runs out of Bullets[/i] [I]Any movie where fighting our hero/villain loses their sword over the edge of a cliff[/I]... [I]Any dramatic heart-renching moment in a movie when our hero holds the villains only love hostage and the villain attacks, but instead of killing our hero he stabs his love[/I]... [I]Any movie where our hero punches at a villain and fumbles, affording the villain an AoO that lays the hero flat[/I]... For a specific example off the top of my head: [I]Big Trouble in Little China [/I] - Jack tries to quickdraw his boot knife and throw it at one of their attackers, he fumbles. Instead of pulling the knife quickly Jack manages to toss the knife somewhere to the side and behind him! Oh and now that I think about it, there are many Indiana Jones moments where fumbles make for a *very* exciting action-packed combat sequence. My queston for most gamers usually tends to be along the lines of "Why [B][I]don't [/I] [/B] you use fumble tables?" :p [/QUOTE]
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