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Why do we need Fumbles?
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<blockquote data-quote="Rel" data-source="post: 2091276" data-attributes="member: 99"><p>The issue of whether fumbles are "fun" or not is entirely debatable and I fully support those who would choose not to implement them if they don't think they add to the fun of a game.</p><p></p><p>But entertainment, movies and TV in particular, is rife with examples of the participants in the action suffering mishaps of some sort. Whether it is the hero holding up a chair to defend himself with and having it split right down the middle by a bad guy's sword or having his gun jam at an inoportune moment, these sorts of situations are rampant in the action genre. And they all serve more or less the same purpose: Comic Relief.</p><p></p><p>With the (supposed) chance of death on the line, these small screw ups give the audience a chance to laugh and show that the heroes are not infallable, making them more readily identifiable with the Everyman. It breaks the tension and makes us more sympathetic to the character because we've all dropped a hammer on our foot or smacked our head on a cabinet door or something like that.</p><p></p><p>I think that some of my favorite games followed this trend to some degree. In the end the heroes were triumphant but there were a lot of missteps and outright screw ups along the way.</p><p></p><p>I think I just talked myself into adding Fumbles back into my games!</p></blockquote><p></p>
[QUOTE="Rel, post: 2091276, member: 99"] The issue of whether fumbles are "fun" or not is entirely debatable and I fully support those who would choose not to implement them if they don't think they add to the fun of a game. But entertainment, movies and TV in particular, is rife with examples of the participants in the action suffering mishaps of some sort. Whether it is the hero holding up a chair to defend himself with and having it split right down the middle by a bad guy's sword or having his gun jam at an inoportune moment, these sorts of situations are rampant in the action genre. And they all serve more or less the same purpose: Comic Relief. With the (supposed) chance of death on the line, these small screw ups give the audience a chance to laugh and show that the heroes are not infallable, making them more readily identifiable with the Everyman. It breaks the tension and makes us more sympathetic to the character because we've all dropped a hammer on our foot or smacked our head on a cabinet door or something like that. I think that some of my favorite games followed this trend to some degree. In the end the heroes were triumphant but there were a lot of missteps and outright screw ups along the way. I think I just talked myself into adding Fumbles back into my games! [/QUOTE]
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