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Why do we need Fumbles?
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<blockquote data-quote="Devilkiller" data-source="post: 2096042" data-attributes="member: 12360"><p>I've always hated fumbles that trigger on a natural 1 because they mess up folks with multiple attacks. This can be a real pain for folks who use TWF. Of course soem DMs would say "TWF is cheesy anyhow", and I have definitely sensed a undertone of punishing the powerful in many fumble charts. If you have lots of attacks you will drop your weapons constantly. If you have powerful attacks you will accidentally kill yourself. If you are meek and humble and not very good at anything then you will not suffer the wrath of the DM fumble chart.</p><p></p><p>If I played with a fumble rule which weren't vindictive or annoyingly complex and time consuming I think I could learn to like it. I'm not sure I'd ever be a fan of having characters accidentally decapitate themselves even on "3 ones in a row" since if you play a character long enough it WILL happen, especially with my luck. An occassional dropped sword might be kind of interesting, but it could be annoying if spiked gauntlets and such flew off with similar frequency. This would make it tough to do without DM fiat, which can be a good or a bad thing for both players and DM.</p><p></p><p>Anyhow, there's always the obligatory discussion of whether a monk who fumbles should drop his arms. This is usually good for a few laughs so long as nobody takes it seriously <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Devilkiller, post: 2096042, member: 12360"] I've always hated fumbles that trigger on a natural 1 because they mess up folks with multiple attacks. This can be a real pain for folks who use TWF. Of course soem DMs would say "TWF is cheesy anyhow", and I have definitely sensed a undertone of punishing the powerful in many fumble charts. If you have lots of attacks you will drop your weapons constantly. If you have powerful attacks you will accidentally kill yourself. If you are meek and humble and not very good at anything then you will not suffer the wrath of the DM fumble chart. If I played with a fumble rule which weren't vindictive or annoyingly complex and time consuming I think I could learn to like it. I'm not sure I'd ever be a fan of having characters accidentally decapitate themselves even on "3 ones in a row" since if you play a character long enough it WILL happen, especially with my luck. An occassional dropped sword might be kind of interesting, but it could be annoying if spiked gauntlets and such flew off with similar frequency. This would make it tough to do without DM fiat, which can be a good or a bad thing for both players and DM. Anyhow, there's always the obligatory discussion of whether a monk who fumbles should drop his arms. This is usually good for a few laughs so long as nobody takes it seriously :) [/QUOTE]
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