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Why do we need Mechs?
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<blockquote data-quote="garrowolf" data-source="post: 6006522" data-attributes="member: 31900"><p>I'm working on my Nexus D20 system and I am trying to create a baseline set of vehicles for every tech level. Now I am running into the problem of mechs. I love the idea and the visuals of it but it really doesn't make sense. Exoarmors such as the one from the Matrix and Avatar are not too bad but I want to include Macross sized Mecha and I can't figure out what their niche would be (beyond the fact that they would be good at moving things around for construction in space). </p><p>If you have a fighter with the same weapons but you don't include the transformation modes then you have a lighter and cheaper fighter. You have less systems to break down. So why would anyone build it? Especially once you get to a tech level with contragravity so there is no reason for anything to walk around. Why do it? </p><p>See I'm trying to figure out a system justification of where they would be better then some other kind of craft at a certain kind of job. </p><p>I am trying to balance the fun with some realism - not total realism and hard scifi but some. </p><p>Anything thoughts?</p></blockquote><p></p>
[QUOTE="garrowolf, post: 6006522, member: 31900"] I'm working on my Nexus D20 system and I am trying to create a baseline set of vehicles for every tech level. Now I am running into the problem of mechs. I love the idea and the visuals of it but it really doesn't make sense. Exoarmors such as the one from the Matrix and Avatar are not too bad but I want to include Macross sized Mecha and I can't figure out what their niche would be (beyond the fact that they would be good at moving things around for construction in space). If you have a fighter with the same weapons but you don't include the transformation modes then you have a lighter and cheaper fighter. You have less systems to break down. So why would anyone build it? Especially once you get to a tech level with contragravity so there is no reason for anything to walk around. Why do it? See I'm trying to figure out a system justification of where they would be better then some other kind of craft at a certain kind of job. I am trying to balance the fun with some realism - not total realism and hard scifi but some. Anything thoughts? [/QUOTE]
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