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Why do we need Mechs?
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<blockquote data-quote="garrowolf" data-source="post: 6010768" data-attributes="member: 31900"><p>What I decided to go with for the Fusion Age is a set of shorter bipedal mechs similar to Madcats and multiped tanks from Ghost in the Shell. Think more Chromehounds and less Atlas. I decided that they sort of transform. They have a walking/crawling mode and a flight mode. The larger ones use vectored thrust and fly around like T-Birds from Shadowrun. The lighter ones have a folded Canard Rotor Wing that can deploy and fly (an example is the Wispercraft from the 6th Day). They have joints and articulation but they are not large humanoids. They also have the thermoptic camouflage as in Ghost in the Shell. </p><p></p><p>The Gravitic Age moves to more flight oriented weapons platforms so mechs go out of fashion. Then in the colonial age they come back for a different reason. The colonists left on various planets start to add weapons to their construciton mechs and use them for dealing with dangerous creatures and fighting other colonies. They are not the kind of technology that the military uses since they operate from orbit and mostly any ground unit is now in serious trouble. But the colonists don't have access to all those military toys so they make do with what they have. Some of the colony worlds develop a culture around their mechs and they focus on making them the standard of their military tech so they add things to it and make it more like the Macross type mechs.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 6010768, member: 31900"] What I decided to go with for the Fusion Age is a set of shorter bipedal mechs similar to Madcats and multiped tanks from Ghost in the Shell. Think more Chromehounds and less Atlas. I decided that they sort of transform. They have a walking/crawling mode and a flight mode. The larger ones use vectored thrust and fly around like T-Birds from Shadowrun. The lighter ones have a folded Canard Rotor Wing that can deploy and fly (an example is the Wispercraft from the 6th Day). They have joints and articulation but they are not large humanoids. They also have the thermoptic camouflage as in Ghost in the Shell. The Gravitic Age moves to more flight oriented weapons platforms so mechs go out of fashion. Then in the colonial age they come back for a different reason. The colonists left on various planets start to add weapons to their construciton mechs and use them for dealing with dangerous creatures and fighting other colonies. They are not the kind of technology that the military uses since they operate from orbit and mostly any ground unit is now in serious trouble. But the colonists don't have access to all those military toys so they make do with what they have. Some of the colony worlds develop a culture around their mechs and they focus on making them the standard of their military tech so they add things to it and make it more like the Macross type mechs. [/QUOTE]
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