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General Tabletop Discussion
*Dungeons & Dragons
Why do we need saving throws?
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<blockquote data-quote="Caliburn101" data-source="post: 7070937" data-attributes="member: 6802178"><p>Swings and roundabouts - if you made Saves like AC, then there would be just as many rolls - but they would all be active, not reactive (every ability or spell used to attack would be rolled for rather than the DM rolling for the monster's save) so there would be no more or less 'agency' in it for players if this was changed. It would also allow everything to crit... which would at least put a dent in the massive level of PC survivability over previous editions 5th has introduced.</p><p></p><p>For ongoing effects (like Hold Person) it would require attack rolls every round, and for criticals on no-damaging effects, the automatically applied duration could be increased by one round (such as not being able to regain HPs from a Chill Touch for 2 rounds, or for the aforementioned Hold Person, no attack roll is required for it to be maintained the round after).</p><p></p><p>You could have increased granularity with this - where ongoing effects that require a struggle primarily from the victim (such as being in a Web spell, the attack roll is just to hit initially, and a crit. means the target is WELL tangled up and rolls their STR check each round at disadvantage.</p><p></p><p>d20 Mongoose Conan uses active rolls against active rolls - roll spell attack, then roll for save. this is quite cool as well and really doesn't slow things down at the table.</p><p></p><p>I might experiment with this as a matter of fact...</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7070937, member: 6802178"] Swings and roundabouts - if you made Saves like AC, then there would be just as many rolls - but they would all be active, not reactive (every ability or spell used to attack would be rolled for rather than the DM rolling for the monster's save) so there would be no more or less 'agency' in it for players if this was changed. It would also allow everything to crit... which would at least put a dent in the massive level of PC survivability over previous editions 5th has introduced. For ongoing effects (like Hold Person) it would require attack rolls every round, and for criticals on no-damaging effects, the automatically applied duration could be increased by one round (such as not being able to regain HPs from a Chill Touch for 2 rounds, or for the aforementioned Hold Person, no attack roll is required for it to be maintained the round after). You could have increased granularity with this - where ongoing effects that require a struggle primarily from the victim (such as being in a Web spell, the attack roll is just to hit initially, and a crit. means the target is WELL tangled up and rolls their STR check each round at disadvantage. d20 Mongoose Conan uses active rolls against active rolls - roll spell attack, then roll for save. this is quite cool as well and really doesn't slow things down at the table. I might experiment with this as a matter of fact... [/QUOTE]
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Why do we need saving throws?
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