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General Tabletop Discussion
*Dungeons & Dragons
Why do we need saving throws?
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<blockquote data-quote="iserith" data-source="post: 7072303" data-attributes="member: 97077"><p>Right.</p><p></p><p></p><p></p><p>Being able to choose not to save would bring it more in line with the basic conversation of the game but, in a practical sense, it's unlikely a player will ever choose not to save. Being able to choose how you react and that having some impact on the mechanic that is employed to resolve the situation would be better in my view. But I can live with what we have now.</p><p></p><p> [MENTION=6776133]Bawylie[/MENTION] had some interesting thoughts on Twitter about how saves worked back in the day, something about how they interacted with the way actions were declared and initiative was determined. Based on what he said, saves were more in line with the basic conversation of the game back then. Now, not so much. Maybe he'll share those thoughts here. (I played the old editions, but I forget how they work.)</p></blockquote><p></p>
[QUOTE="iserith, post: 7072303, member: 97077"] Right. Being able to choose not to save would bring it more in line with the basic conversation of the game but, in a practical sense, it's unlikely a player will ever choose not to save. Being able to choose how you react and that having some impact on the mechanic that is employed to resolve the situation would be better in my view. But I can live with what we have now. [MENTION=6776133]Bawylie[/MENTION] had some interesting thoughts on Twitter about how saves worked back in the day, something about how they interacted with the way actions were declared and initiative was determined. Based on what he said, saves were more in line with the basic conversation of the game back then. Now, not so much. Maybe he'll share those thoughts here. (I played the old editions, but I forget how they work.) [/QUOTE]
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Community
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Why do we need saving throws?
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