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General Tabletop Discussion
*Dungeons & Dragons
Why do we need saving throws?
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<blockquote data-quote="billd91" data-source="post: 7072458" data-attributes="member: 3400"><p>The way the saves worked in 1e/2e wasn't based on a particular expectation of how the PC managed to avoid or reduce the danger. The save vs breath weapons might have succeeded because one PC managed to find some cover, one managed to jump out of the way, one turtled up behind a shield, one received a minor bit of divine protection... the method didn't matter. The roll either failed or succeeded and maybe you narrated something that kind of made sense at the time. The problem with the 1e/2e system was it was a bit of a chaotic mess as spells might require one of 4 choices of saves based on how the spell worked or how it was delivered. A trap might require a save vs any one of the 5 saves. Sometimes magic armor might apply, sometimes a stat bonus might. Some classes advanced at different rates, some getting really good saves, some never getting far above abysmal. There was a lot of fairly opaque inconsistency.</p></blockquote><p></p>
[QUOTE="billd91, post: 7072458, member: 3400"] The way the saves worked in 1e/2e wasn't based on a particular expectation of how the PC managed to avoid or reduce the danger. The save vs breath weapons might have succeeded because one PC managed to find some cover, one managed to jump out of the way, one turtled up behind a shield, one received a minor bit of divine protection... the method didn't matter. The roll either failed or succeeded and maybe you narrated something that kind of made sense at the time. The problem with the 1e/2e system was it was a bit of a chaotic mess as spells might require one of 4 choices of saves based on how the spell worked or how it was delivered. A trap might require a save vs any one of the 5 saves. Sometimes magic armor might apply, sometimes a stat bonus might. Some classes advanced at different rates, some getting really good saves, some never getting far above abysmal. There was a lot of fairly opaque inconsistency. [/QUOTE]
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Community
General Tabletop Discussion
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Why do we need saving throws?
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