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Why do we need thieves??
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<blockquote data-quote="Baron Opal II" data-source="post: 9802488" data-attributes="member: 6794067"><p>"Yes, but..."</p><p></p><p>When writing my bespoke version it was my intent at first to have Rogues be the "Everyman" class. They were a jack-of-trades class; survival was not through skill of arms, a Patron's favor, or knowledge of the arcane, but through grit and luck. The knew things, had contacts, and if you wanted a cat burglar or an assassin you picked Rogue and chose accordingly.</p><p></p><p>That class was awful. It was "muddy", not having a central theme or concept to lean into unlike the other classes. After thinking about it, I rewrote it to have the core of "urban stealth". The class doesn't have to be focused on crime necessarily. You could lean into the social aspects of it, or more into it's knowledge of mechanisms. But having that theme made it, and any other class, into a package of themed abilities that uses a skill system to interact with the environment.</p><p></p><p>That's also a statement that each class should have equivalent access to skills, and not lean on that aspect when you have a class driven system.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9802488, member: 6794067"] "Yes, but..." When writing my bespoke version it was my intent at first to have Rogues be the "Everyman" class. They were a jack-of-trades class; survival was not through skill of arms, a Patron's favor, or knowledge of the arcane, but through grit and luck. The knew things, had contacts, and if you wanted a cat burglar or an assassin you picked Rogue and chose accordingly. That class was awful. It was "muddy", not having a central theme or concept to lean into unlike the other classes. After thinking about it, I rewrote it to have the core of "urban stealth". The class doesn't have to be focused on crime necessarily. You could lean into the social aspects of it, or more into it's knowledge of mechanisms. But having that theme made it, and any other class, into a package of themed abilities that uses a skill system to interact with the environment. That's also a statement that each class should have equivalent access to skills, and not lean on that aspect when you have a class driven system. [/QUOTE]
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Why do we need thieves??
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