Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Why do we need thieves??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="1QD" data-source="post: 9805841" data-attributes="member: 7053892"><p>So I am supposed to support a clearly defined and niche that over a span of time makes less and less sense...Well which is it? Do I hyper focus on the thief or water it down? Personally I do not feel DnD is the end all be all of TTRPG's. In fact it has been my experience thus far that hard core DnD players make a poor match for my system, which is why I post in the general section. DnD'ers often are locked in place as to how a game should be played while new players tend to be far more open minded to new concepts. In cases of inexperienced DnDers and first time players of my system, mine has ranked as preferred more consistently than not. </p><p></p><p>My system makes everything a skill, and gives professions a role to play. You can even teach your profession skills to other players at a higher cost if you really wanted. For the trouble it might be better to just multiprof instead.</p><p></p><p>I can see room for many thief roles, but not the profession itself. Rather I would imagine a player taking another prof, and living a thief's life expressed through that proff. Again the Rogue is a likely candidate. Based on skills alone really. They have most of the theif like skill set plus limited magic and other abilities. Players should not feel any real gap or anything missing in this case.</p></blockquote><p></p>
[QUOTE="1QD, post: 9805841, member: 7053892"] So I am supposed to support a clearly defined and niche that over a span of time makes less and less sense...Well which is it? Do I hyper focus on the thief or water it down? Personally I do not feel DnD is the end all be all of TTRPG's. In fact it has been my experience thus far that hard core DnD players make a poor match for my system, which is why I post in the general section. DnD'ers often are locked in place as to how a game should be played while new players tend to be far more open minded to new concepts. In cases of inexperienced DnDers and first time players of my system, mine has ranked as preferred more consistently than not. My system makes everything a skill, and gives professions a role to play. You can even teach your profession skills to other players at a higher cost if you really wanted. For the trouble it might be better to just multiprof instead. I can see room for many thief roles, but not the profession itself. Rather I would imagine a player taking another prof, and living a thief's life expressed through that proff. Again the Rogue is a likely candidate. Based on skills alone really. They have most of the theif like skill set plus limited magic and other abilities. Players should not feel any real gap or anything missing in this case. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do we need thieves??
Top