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Why do we need thieves??
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<blockquote data-quote="pemerton" data-source="post: 9806604" data-attributes="member: 42582"><p>In Classic Traveller, the closest service to a "fighter" is Army or Marine. The closest to a "thief" is Other.</p><p></p><p>On the Service Skills table, there are 24 possible results.</p><p></p><p>On the Army table (1977 version), those are:</p><p></p><p style="margin-left: 20px">4 results of +1 stat increase (STR, DEX, END or EDU)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1 Brawling, 2 Blade Combat and 3 Gun Combat results</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3 Tactics results, 1 Leader result and 1 Forward Observer result</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3 vehicle results (ATV x2, and Air/Raft)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">6 other skills results (Admin, Gambling, Computer, Electronic, Mechanical, Medical)</p><p></p><p>The Marines table is very similar, but there is no +1 EDU, Forward Observer or Air/Raft, and instead Vacc Suit, and 2 extra Blade Combat results (for 4 total Blade Cbt).</p><p></p><p>Results on the Other table are:</p><p></p><p style="margin-left: 20px">3 stat increases (+1 STR, DEX or END) and 1 stat decrease (-1 SOC)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3 Brawling, 2 Blade Combat and 1 Gun Combat results</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3 Forgery, 2 Streetwise and 1 Bribery results</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2 Gambling results</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">6 other skill results (Computer, Electronic x 2, Mechanical, Medical, Jack-of-all-Trades)</p><p></p><p>Both Army and Other have the same chances of physical stat increases, and the same number of actual fighting skills, although soldiers learn to shoot whereas lowlifes learn to brawl.</p><p></p><p>And they are pretty similar in the technical skills they learn.</p><p></p><p>But whereas the Army teaches operation of vehicles, tactics, calling in artillery, and leadership; life on the streets teaches street smarts, forging documents, bribing officials and cheating at cards.</p><p></p><p>That's a real difference, but it's completely different from how classic D&D draws the distinction between Fighter and Thief: it's got nothing to do with martial aptitude, or climbing, or picking locks. In fact, the latter is just a feature of a particular bit of equipment (from Book 3, p 14):</p><p></p><p style="margin-left: 20px">Lock Pick Set (Tech Level 6) CR 400. Allows picking of most ordinary locks on a throw of 8+; throw once per 15 seconds. Weight is negligible.</p><p></p><p>The differences in Traveller pertain to fields of action that don't even really figure in Classic D&D, at least in mechanical terms.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9806604, member: 42582"] In Classic Traveller, the closest service to a "fighter" is Army or Marine. The closest to a "thief" is Other. On the Service Skills table, there are 24 possible results. On the Army table (1977 version), those are: [indent]4 results of +1 stat increase (STR, DEX, END or EDU) 1 Brawling, 2 Blade Combat and 3 Gun Combat results 3 Tactics results, 1 Leader result and 1 Forward Observer result 3 vehicle results (ATV x2, and Air/Raft) 6 other skills results (Admin, Gambling, Computer, Electronic, Mechanical, Medical)[/indent] The Marines table is very similar, but there is no +1 EDU, Forward Observer or Air/Raft, and instead Vacc Suit, and 2 extra Blade Combat results (for 4 total Blade Cbt). Results on the Other table are: [indent]3 stat increases (+1 STR, DEX or END) and 1 stat decrease (-1 SOC) 3 Brawling, 2 Blade Combat and 1 Gun Combat results 3 Forgery, 2 Streetwise and 1 Bribery results 2 Gambling results 6 other skill results (Computer, Electronic x 2, Mechanical, Medical, Jack-of-all-Trades)[/indent] Both Army and Other have the same chances of physical stat increases, and the same number of actual fighting skills, although soldiers learn to shoot whereas lowlifes learn to brawl. And they are pretty similar in the technical skills they learn. But whereas the Army teaches operation of vehicles, tactics, calling in artillery, and leadership; life on the streets teaches street smarts, forging documents, bribing officials and cheating at cards. That's a real difference, but it's completely different from how classic D&D draws the distinction between Fighter and Thief: it's got nothing to do with martial aptitude, or climbing, or picking locks. In fact, the latter is just a feature of a particular bit of equipment (from Book 3, p 14): [indent]Lock Pick Set (Tech Level 6) CR 400. Allows picking of most ordinary locks on a throw of 8+; throw once per 15 seconds. Weight is negligible.[/indent] The differences in Traveller pertain to fields of action that don't even really figure in Classic D&D, at least in mechanical terms. [/QUOTE]
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