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General Tabletop Discussion
*Dungeons & Dragons
why do we not have an armourless half caster?
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<blockquote data-quote="Paul Farquhar" data-source="post: 8685059" data-attributes="member: 6906155"><p>Speaking of someone who has played one, it doesn't make much difference in a fight. It's more useful if you want to send something expendable on a suicide mission. The Battle Smith is really good at whacking things with overlarge swords though. Small characters can also ride it.</p><p><img src="https://th.bing.com/th/id/OIP.QxWq3oJks68QjZLqIf5e0QAAAA?pid=ImgDet&rs=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>But It's clear a lot of players aren't very good at refluffing subclasses to fit the desired theme.</p><p></p><p>If you wanted to do a JRPG setting book, you could do several different versions of a magic melee character with subclasses for ranger, artificer and monk* (and maybe even sorcerer). Add in a bunch of Wooble-Sword-Strike type spells (with advice for the DM to limit their availably, like dunamancy spells), some special gear, and you are there. But you need to start with a well-defined character theme, not a perceived gap in mechanics.</p><p></p><p></p><p></p><p>*I agree with you that this base class needs a complete do-over though.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8685059, member: 6906155"] Speaking of someone who has played one, it doesn't make much difference in a fight. It's more useful if you want to send something expendable on a suicide mission. The Battle Smith is really good at whacking things with overlarge swords though. Small characters can also ride it. [IMG]https://th.bing.com/th/id/OIP.QxWq3oJks68QjZLqIf5e0QAAAA?pid=ImgDet&rs=1[/IMG] But It's clear a lot of players aren't very good at refluffing subclasses to fit the desired theme. If you wanted to do a JRPG setting book, you could do several different versions of a magic melee character with subclasses for ranger, artificer and monk* (and maybe even sorcerer). Add in a bunch of Wooble-Sword-Strike type spells (with advice for the DM to limit their availably, like dunamancy spells), some special gear, and you are there. But you need to start with a well-defined character theme, not a perceived gap in mechanics. *I agree with you that this base class needs a complete do-over though. [/QUOTE]
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Community
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*Dungeons & Dragons
why do we not have an armourless half caster?
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