Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 5828127" data-attributes="member: 984"><p>I, personally, would phrase the question the other way: "why can't we just live with that HP has always been more than just physical damage inside the game." It is how Gary Gygax wrote AD&D, it is how every edition since 1e has described them. Do they bring up odd instances, questions, circumstances and inconsistencies? You bet! And it’s how we’ve played and loved our D&D for 30 years. </p><p></p><p>If we choose to model HP as nothing but pure physical damage capability, then the fundamentals of the game will have to change: we will need a greater emphasis on defensive rolls and a more tight modeling of how armour works to deflect or mitigate weapon hits. We’ll be rolling more, tracking more, doing more calculations, and the game could get quite swingy, with a good sword hit felling a level 18 character in one swoop. There are great games out there that model that; I would argue that it is not the style of heroic fantasy that D&D is known for. </p><p></p><p>All that said, given the way healing was allowed (or not allowed really -- healing was very limited, slow by natural means and only quick by divine magic means) in most editions it is not surprising that HP got collapsed with “only physical damage” in our gamer minds (else why wouldn't you regain HP faster?). It’s just not what the game was based on, and it broke verisimilitude aplenty to view it that way (even as we thought it didn’t – just shows how well we can align anything to our view that we choose to see). I’ve posted this quote from the 1e PHB many a times, so I’ll just sum up here my favourite part of it: “It is ridiculous to assume that even a fantastic fighter can take that much punishment... Thus, the majority of hit points are symbolic of combat skill, luck (bestowed by supernatural powers), and magical forces.” </p><p></p><p>Peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5828127, member: 984"] I, personally, would phrase the question the other way: "why can't we just live with that HP has always been more than just physical damage inside the game." It is how Gary Gygax wrote AD&D, it is how every edition since 1e has described them. Do they bring up odd instances, questions, circumstances and inconsistencies? You bet! And it’s how we’ve played and loved our D&D for 30 years. If we choose to model HP as nothing but pure physical damage capability, then the fundamentals of the game will have to change: we will need a greater emphasis on defensive rolls and a more tight modeling of how armour works to deflect or mitigate weapon hits. We’ll be rolling more, tracking more, doing more calculations, and the game could get quite swingy, with a good sword hit felling a level 18 character in one swoop. There are great games out there that model that; I would argue that it is not the style of heroic fantasy that D&D is known for. All that said, given the way healing was allowed (or not allowed really -- healing was very limited, slow by natural means and only quick by divine magic means) in most editions it is not surprising that HP got collapsed with “only physical damage” in our gamer minds (else why wouldn't you regain HP faster?). It’s just not what the game was based on, and it broke verisimilitude aplenty to view it that way (even as we thought it didn’t – just shows how well we can align anything to our view that we choose to see). I’ve posted this quote from the 1e PHB many a times, so I’ll just sum up here my favourite part of it: “It is ridiculous to assume that even a fantastic fighter can take that much punishment... Thus, the majority of hit points are symbolic of combat skill, luck (bestowed by supernatural powers), and magical forces.” Peace, Kannik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
Top