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General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="Dausuul" data-source="post: 5828188" data-attributes="member: 58197"><p>Terminology is important. If my character is "hit" by an "attack" inflicting "damage" which costs me "hit points," and the way I recover those hit points is to "heal," I expect to see a ballpark resemblance between what the words mean in English and what they mean in the game. I am not on board with any system* that claims "hit" mostly means "miss" and "damage" means "you didn't get hurt but now you're tired" and "heal" means "take a five-minute break."</p><p></p><p>My customary way of narrating combat is that every attack which inflicts hit point damage causes physical injury, but <em>how serious</em> the injury depends on the ratio of damage dealt to target's hit points. If a monster claws you for 10 points of damage, and your normal max is 15 hit points, you got torn up pretty bad. If your max is 100, you took a grazing cut but nothing serious. If your max is 5, your guts are in a pile on the floor and you're bleeding to death. Sure, natural healing is unrealistically fast, but the difference is of a magnitude I can live with--a week or two instead of a month or six. It still has the effect of causing problems that persist beyond a single night's rest.</p><p></p><p>There are other cases where this approach gets a bit strained, but in general it's pretty good at reconciling game terminology, the <em>Hit Points Are Not Physical Toughness Paragraph</em>, and the actual (pre-4E) hit point mechanics. 4E threw a big wrench in the works and I've never quite managed to fix it to my satisfaction. I would be much happier with the 4E system if they'd taken the trouble to overhaul the terminology when they changed the mechanics.</p><p></p><p>[size=-2]*At this point, somebody will probably go into one of the older editions and find a version of the <em>Hit Points Are Not Physical Toughness Paragraph</em> which suggests that loss of hit points can mean a near miss. So let me state up front that no, I am not on board with that version of the <em>Paragraph</em>, no matter what edition it's in. In the edition wars, I'm a mercenary--I fight for whatever edition offers me the rule I like best for the topic at hand.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5828188, member: 58197"] Terminology is important. If my character is "hit" by an "attack" inflicting "damage" which costs me "hit points," and the way I recover those hit points is to "heal," I expect to see a ballpark resemblance between what the words mean in English and what they mean in the game. I am not on board with any system* that claims "hit" mostly means "miss" and "damage" means "you didn't get hurt but now you're tired" and "heal" means "take a five-minute break." My customary way of narrating combat is that every attack which inflicts hit point damage causes physical injury, but [I]how serious[/I] the injury depends on the ratio of damage dealt to target's hit points. If a monster claws you for 10 points of damage, and your normal max is 15 hit points, you got torn up pretty bad. If your max is 100, you took a grazing cut but nothing serious. If your max is 5, your guts are in a pile on the floor and you're bleeding to death. Sure, natural healing is unrealistically fast, but the difference is of a magnitude I can live with--a week or two instead of a month or six. It still has the effect of causing problems that persist beyond a single night's rest. There are other cases where this approach gets a bit strained, but in general it's pretty good at reconciling game terminology, the [I]Hit Points Are Not Physical Toughness Paragraph[/I], and the actual (pre-4E) hit point mechanics. 4E threw a big wrench in the works and I've never quite managed to fix it to my satisfaction. I would be much happier with the 4E system if they'd taken the trouble to overhaul the terminology when they changed the mechanics. [size=-2]*At this point, somebody will probably go into one of the older editions and find a version of the [i]Hit Points Are Not Physical Toughness Paragraph[/i] which suggests that loss of hit points can mean a near miss. So let me state up front that no, I am not on board with that version of the [i]Paragraph[/i], no matter what edition it's in. In the edition wars, I'm a mercenary--I fight for whatever edition offers me the rule I like best for the topic at hand.[/size] [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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