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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="JohnSnow" data-source="post: 5828257" data-attributes="member: 32164"><p>Look, let's deal with this honestly, shall we?</p><p></p><p>We, as human beings, know that a single sword thrust to a vital target will KILL your average human. I'll let Gary take over here...</p><p></p><p>"It is quite unreasonable to assume that as a character gains levels of ability in his or her class that a corresponding gain in actual ability to sustain physical damage takes place. It is preposterous to state such an assumption, for if we are to assume that a man is killed by a sword thrust which does 4 hit points of damage, we must similarly assume that a hero could on the average, withstand five such thrusts before being slain!"</p><p></p><p>Now, Gary didn't make them just straight luck and fatigue - there was some divine favor, sixth sense, and what-not wrapped up in "hit points." As a result, he assumed that considerable time would still be required to "regain (one's) physical and metaphysical peak" (basically, the "powers that be" are gonna take their sweet time restoring you - getting out before that is "pushing your luck"). However, I will point out that with all his fudging, Gary determined that any character (who didn't drop to 0 or less - see below) would still be fully healed in 4 weeks. From the standpoint of "real-world" healing of "real damage," that is REMARKABLY fast.</p><p></p><p>Now, as I said, Gary also had much different rules for dropping to 0 (or fewer) hit points. A character so inflicted would remain unconscious for 1-6 turns (10-60 minutes), and then would have to have complete rest for a full week <em>minimum</em>. No amount of magical healing short of the (6th-level!) spell <em>Heal</em> could speed this up (bear in mind that's a higher-level spell than <em>Raise Dead</em>). Gary also suggests that a character who dropped to -6 or lower hit points before receiving treatment of some kind (first aid or some form of magical healing) might incur considerable scarring or the loss of some member. There was no word on magical healing (shot of, I suspect <em>heal</em> or <em>regeneration</em>) fixing that.</p><p></p><p>Personally, I don't want a character that can take the equivalent of 20 sword thrusts or be pierced by dozens of arrows (or swim through lava) without being killed. That would shoot verisimilitude in the head for me.</p><p></p><p>No thanks.<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5828257, member: 32164"] Look, let's deal with this honestly, shall we? We, as human beings, know that a single sword thrust to a vital target will KILL your average human. I'll let Gary take over here... "It is quite unreasonable to assume that as a character gains levels of ability in his or her class that a corresponding gain in actual ability to sustain physical damage takes place. It is preposterous to state such an assumption, for if we are to assume that a man is killed by a sword thrust which does 4 hit points of damage, we must similarly assume that a hero could on the average, withstand five such thrusts before being slain!" Now, Gary didn't make them just straight luck and fatigue - there was some divine favor, sixth sense, and what-not wrapped up in "hit points." As a result, he assumed that considerable time would still be required to "regain (one's) physical and metaphysical peak" (basically, the "powers that be" are gonna take their sweet time restoring you - getting out before that is "pushing your luck"). However, I will point out that with all his fudging, Gary determined that any character (who didn't drop to 0 or less - see below) would still be fully healed in 4 weeks. From the standpoint of "real-world" healing of "real damage," that is REMARKABLY fast. Now, as I said, Gary also had much different rules for dropping to 0 (or fewer) hit points. A character so inflicted would remain unconscious for 1-6 turns (10-60 minutes), and then would have to have complete rest for a full week [I]minimum[/I]. No amount of magical healing short of the (6th-level!) spell [I]Heal[/I] could speed this up (bear in mind that's a higher-level spell than [I]Raise Dead[/I]). Gary also suggests that a character who dropped to -6 or lower hit points before receiving treatment of some kind (first aid or some form of magical healing) might incur considerable scarring or the loss of some member. There was no word on magical healing (shot of, I suspect [I]heal[/I] or [I]regeneration[/I]) fixing that. Personally, I don't want a character that can take the equivalent of 20 sword thrusts or be pierced by dozens of arrows (or swim through lava) without being killed. That would shoot verisimilitude in the head for me. No thanks.:erm: [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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