Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobTheNob" data-source="post: 5828265" data-attributes="member: 82425"><p>Wow, I havent heard this question asked for years.</p><p></p><p>Really, does it matter? Who cares if you cant in your mind imagine that HP is "stamina or luck when dodging" or its "actual wounds"?</p><p></p><p>Its an abstract model. It does exactly what its meant to do : represent damage in an abstract way.</p><p></p><p>I remember Long ago (Long Long Long ago, back 2e long ago) assuming in our arrogance that we could do better, so we came up with models for broken limbs and cuts this and bleeding that. We stood back and stared with pride at the charts we created and thought we were titans of game design. Then we started playing...</p><p></p><p>...and threw them out one month later. They complicated everything, slowed combat down, raised odd questions like "How can I break a bone when attacking an ooze?" and created imbalances that you wouldnt believe.</p><p></p><p>Is HP the best way to do it? Probably not. Does that matter? Hell no.</p><p></p><p>Coming into 5e one of the key concerns I have is that combat is faster. I want it to be a far lesser portion of play time and frankly, taking one of the simplist aspects of D&D design and assuming it can be done better and adding levels of complication to it is just completely the wrong direction to go. Been there, done that, and the grass is NOT greener on the other side.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5828265, member: 82425"] Wow, I havent heard this question asked for years. Really, does it matter? Who cares if you cant in your mind imagine that HP is "stamina or luck when dodging" or its "actual wounds"? Its an abstract model. It does exactly what its meant to do : represent damage in an abstract way. I remember Long ago (Long Long Long ago, back 2e long ago) assuming in our arrogance that we could do better, so we came up with models for broken limbs and cuts this and bleeding that. We stood back and stared with pride at the charts we created and thought we were titans of game design. Then we started playing... ...and threw them out one month later. They complicated everything, slowed combat down, raised odd questions like "How can I break a bone when attacking an ooze?" and created imbalances that you wouldnt believe. Is HP the best way to do it? Probably not. Does that matter? Hell no. Coming into 5e one of the key concerns I have is that combat is faster. I want it to be a far lesser portion of play time and frankly, taking one of the simplist aspects of D&D design and assuming it can be done better and adding levels of complication to it is just completely the wrong direction to go. Been there, done that, and the grass is NOT greener on the other side. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
Top