Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5828271" data-attributes="member: 92511"><p>Precisely. Explained it better than I ever would have thought of doing...or ever really thought about it, period. Just kinda intuitively interpreted/thought of things that way...but never really thought about the "why" or verbalized it. </p><p></p><p>It's not about how much damage the attack does, or what abstract thing(s) that attack <em>means </em>it takes away...but how much "damage" it does with what your PC has to work with!</p><p></p><p>Maybe this is why I've never had any issues with describing HP as physical injury.</p><p></p><p>Yes.</p><p></p><p>Also, I've said it in other 5e threads, but it's great that this system has "Injury" categories/placements/tables and that system has "Luck" points or "Fate" points, this other system uses "Fatigue scores in a way I really appreciate" or what have you. They work? You like them? Great. Enjoy.</p><p>Play those games.</p><p></p><p>This is D&D. D&D has Hit Points. That's what there is, <em>whatever</em> it means to you or in the books.</p><p></p><p>I don't need or want something else to bother with tracking. All it will do is slow the game down...and I like my combats as fluid as possible.</p><p></p><p>"You take X damage to your Y and Z damage to your W, but your QRS is fine. Unless you take damage to your V, then you're screwed." I do not need.</p><p></p><p>Yes, sure. I have noooo arguments with "Optional add-ons"/"Alternative modules for xyz style of play". That's great. We want everyone to be happy.</p><p></p><p>However...</p><p></p><p>"Handwaving" is not a bad word.</p><p></p><p>There is a certain (some might argue a LOT) of suspension of disbelief necessary to play D&D. Most of the game details on your character sheet are dealing in "abstracts" to define a "concrete" character. Ya gotta be willing to glaze over stuff...or why are you <em>choosing</em> to play D&D?</p><p></p><p>And that, imho, is as it should be. It is an game of pretend in an unbelievable world. The fact you can't pinpoint what every "Point of Hit" is going to or what percentage is "abstract" and what percentage is "real"? Geddoverit! Or go play some kind of "concrete" game, that details out every possible thing in quantitative terms.</p><p></p><p>D&D is not this. Nor should it attempt to become.</p><p></p><p>You got hit. You take X damage. Your turn. You hit, roll damage. Their turn...</p><p></p><p>The fun (for me and mine)...the<em> fantastic heroic scenes and the continuing story</em>...are in the narration/description. Not in the numbers on the page or dice or what "definitively" HPs <em>mean</em> so we should add in a sub-system to track what<em> kind</em> of HPs your PC just lost.</p><p></p><p>You got hit. You're hurt! Moving on.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5828271, member: 92511"] Precisely. Explained it better than I ever would have thought of doing...or ever really thought about it, period. Just kinda intuitively interpreted/thought of things that way...but never really thought about the "why" or verbalized it. It's not about how much damage the attack does, or what abstract thing(s) that attack [I]means [/I]it takes away...but how much "damage" it does with what your PC has to work with! Maybe this is why I've never had any issues with describing HP as physical injury. Yes. Also, I've said it in other 5e threads, but it's great that this system has "Injury" categories/placements/tables and that system has "Luck" points or "Fate" points, this other system uses "Fatigue scores in a way I really appreciate" or what have you. They work? You like them? Great. Enjoy. Play those games. This is D&D. D&D has Hit Points. That's what there is, [I]whatever[/I] it means to you or in the books. I don't need or want something else to bother with tracking. All it will do is slow the game down...and I like my combats as fluid as possible. "You take X damage to your Y and Z damage to your W, but your QRS is fine. Unless you take damage to your V, then you're screwed." I do not need. Yes, sure. I have noooo arguments with "Optional add-ons"/"Alternative modules for xyz style of play". That's great. We want everyone to be happy. However... "Handwaving" is not a bad word. There is a certain (some might argue a LOT) of suspension of disbelief necessary to play D&D. Most of the game details on your character sheet are dealing in "abstracts" to define a "concrete" character. Ya gotta be willing to glaze over stuff...or why are you [I]choosing[/I] to play D&D? And that, imho, is as it should be. It is an game of pretend in an unbelievable world. The fact you can't pinpoint what every "Point of Hit" is going to or what percentage is "abstract" and what percentage is "real"? Geddoverit! Or go play some kind of "concrete" game, that details out every possible thing in quantitative terms. D&D is not this. Nor should it attempt to become. You got hit. You take X damage. Your turn. You hit, roll damage. Their turn... The fun (for me and mine)...the[I] fantastic heroic scenes and the continuing story[/I]...are in the narration/description. Not in the numbers on the page or dice or what "definitively" HPs [I]mean[/I] so we should add in a sub-system to track what[I] kind[/I] of HPs your PC just lost. You got hit. You're hurt! Moving on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
Top