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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="malkav666" data-source="post: 5828315" data-attributes="member: 70565"><p>Unnecessary is matter of taste really when you really get down to it. The more of those items you blanket up into the term "HP", the less variety you get in the terms of what types of challenges you can put in front of a party. I like the idea of challenging a party with other types of threats than just "take x hp damage". While Im not a great fan of everything I presented, that really wasn't the point of the post. But rather I just wanted to display that a lot of the things being talked about that HP could be defined as do in fact have systems to represent them already. To me : Variety > Efficiency. But everyone has different tastes on that front.</p><p></p><p>Personally I would rather have those systems in place (or some form of them) as they are exception oriented (meaning they apply to specific, abilities,spells,traps,monsters,etc) than to not have them. Its easier for me not to use certain threats or say "I don't like x I won't use it" than it is to update and codify an alternate threat condition from scratch and incorporate it into a ruleset. So even though I am not a big cheerleader for all of the things on my list I wish for them to remain in form.</p><p></p><p>As for everyones definition of HP, I don't really care. When you have them you can attempt to take any action you'd like to, when you don't you have the choice of three actions: Try and stabilize, bleed more, or die. I don't care if one of my players thinks that the number of HP they have relates to how hungry they are or not, when they run out, the toon begins the process of bleeding and dying. This process is the same for a player who thinks HP represents a myriad of physical and mental conditions, luck, armor and whatever, as it is for the player who thinks HP represents only physical wounds. It is all the same after 0 is approached and attained.</p><p></p><p>Thanks for the discussion.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5828315, member: 70565"] Unnecessary is matter of taste really when you really get down to it. The more of those items you blanket up into the term "HP", the less variety you get in the terms of what types of challenges you can put in front of a party. I like the idea of challenging a party with other types of threats than just "take x hp damage". While Im not a great fan of everything I presented, that really wasn't the point of the post. But rather I just wanted to display that a lot of the things being talked about that HP could be defined as do in fact have systems to represent them already. To me : Variety > Efficiency. But everyone has different tastes on that front. Personally I would rather have those systems in place (or some form of them) as they are exception oriented (meaning they apply to specific, abilities,spells,traps,monsters,etc) than to not have them. Its easier for me not to use certain threats or say "I don't like x I won't use it" than it is to update and codify an alternate threat condition from scratch and incorporate it into a ruleset. So even though I am not a big cheerleader for all of the things on my list I wish for them to remain in form. As for everyones definition of HP, I don't really care. When you have them you can attempt to take any action you'd like to, when you don't you have the choice of three actions: Try and stabilize, bleed more, or die. I don't care if one of my players thinks that the number of HP they have relates to how hungry they are or not, when they run out, the toon begins the process of bleeding and dying. This process is the same for a player who thinks HP represents a myriad of physical and mental conditions, luck, armor and whatever, as it is for the player who thinks HP represents only physical wounds. It is all the same after 0 is approached and attained. Thanks for the discussion. love, malkav [/QUOTE]
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*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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