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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="Fanaelialae" data-source="post: 5828337" data-attributes="member: 53980"><p>Because the idea that someone breaks their ribs and sternum once a week, every week, for an extended period of time strikes me as absurd. Note that I did say that I had no issue with this sort of thing provided it was the exception rather than the rule. And while heroes, such as fighters, are certainly exceptional, it nonetheless strains my sense of versimilitude to imagine that they are constantly fighting with multiple broken bones with no penalty whatsoever.</p><p></p><p>Not that I want a penalty. I'm not a fan of death spirals. It's just that I find the idea of fighters who take life threatening injuries on a daily basis to be a bit beyond belief. </p><p></p><p></p><p></p><p>Notice that the part in bold lists only minor injuries. Broken bones and sucking chest wounds are notably not on that list at all.</p><p></p><p>As I've stated earlier in this thread, I take no issue with minor injuries of that nature. I even describe plenty of attacks just so. However, because I don't think a giant's club is likely to cause such injuries, I prefer to narrate those types of attacks generally as near misses. Please note, this is not something I started with 4e, but dates all the way back to my 2e days. I liken being hit by a giant's club to being hit by a car. While I suppose you could be hit by a car and suffer nothing but scrapes and bruises, if you're hit by several cars that description begins to strain credulity.</p><p></p><p></p><p></p><p>Sigh... really, this fallacy <em>again</em>? You think that it's perfectly reasonable for a fighter to fight with no penalty when he has 3 broken ribs and a cracked sternum, but the idea that the equivalent of a medieval drill sergeant inspiring (or shaming) him to his feet after he falls down is suddenly unreasonable?</p><p></p><p>To each their own I suppose...</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5828337, member: 53980"] Because the idea that someone breaks their ribs and sternum once a week, every week, for an extended period of time strikes me as absurd. Note that I did say that I had no issue with this sort of thing provided it was the exception rather than the rule. And while heroes, such as fighters, are certainly exceptional, it nonetheless strains my sense of versimilitude to imagine that they are constantly fighting with multiple broken bones with no penalty whatsoever. Not that I want a penalty. I'm not a fan of death spirals. It's just that I find the idea of fighters who take life threatening injuries on a daily basis to be a bit beyond belief. Notice that the part in bold lists only minor injuries. Broken bones and sucking chest wounds are notably not on that list at all. As I've stated earlier in this thread, I take no issue with minor injuries of that nature. I even describe plenty of attacks just so. However, because I don't think a giant's club is likely to cause such injuries, I prefer to narrate those types of attacks generally as near misses. Please note, this is not something I started with 4e, but dates all the way back to my 2e days. I liken being hit by a giant's club to being hit by a car. While I suppose you could be hit by a car and suffer nothing but scrapes and bruises, if you're hit by several cars that description begins to strain credulity. Sigh... really, this fallacy [i]again[/i]? You think that it's perfectly reasonable for a fighter to fight with no penalty when he has 3 broken ribs and a cracked sternum, but the idea that the equivalent of a medieval drill sergeant inspiring (or shaming) him to his feet after he falls down is suddenly unreasonable? To each their own I suppose... [/QUOTE]
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Community
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Why do we really need HP to represent things other than physical injuries?
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