Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Libramarian" data-source="post: 5828737" data-attributes="member: 6688858"><p>The way I think about/narrate HP is...</p><p></p><p>First of all, I make a distinction between killing blows and nonkilling blows. Killing blows are suitably dramatic. Nonkilling blows are sometimes narrated sometimes not. I don't relativize nonkilling blows much by the target's remaining HP. A roll of 8 with a 1d8 weapon is always a solid blow, a 1 is always a weak blow. If you don't relativize the damage roll, then you can let it "speak for itself" without narrating the damage.</p><p></p><p>High level characters are able to keep fighting with more damage sustained. High level monsters/animals can do this because they are physically larger. High level PCs/NPCs can do this because...a little bit of a) physically tougher, b) better training, c) spiritually driven.</p><p></p><p>Low level characters have "glass chins". It doesn't take that much damage to throw them off their game such that the next blow is a killing one. High level characters get beaten within an inch of their life and still keep fighting.</p><p></p><p>So I don't actually have a problem with morale/spiritual HP effects. What I DO have a problem with are effects that key off of a percentage of HP, like a healing spell or rest restoring 25% of HP. I think of high level characters @ 25% HP as being in worse shape than low level characters @ 25% HP. So it <em>should</em> take more time/magical oomph to heal them.</p><p></p><p>Unfortunately I suspect we'll see that idea (percentage HP) quite a bit in 5e.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5828737, member: 6688858"] The way I think about/narrate HP is... First of all, I make a distinction between killing blows and nonkilling blows. Killing blows are suitably dramatic. Nonkilling blows are sometimes narrated sometimes not. I don't relativize nonkilling blows much by the target's remaining HP. A roll of 8 with a 1d8 weapon is always a solid blow, a 1 is always a weak blow. If you don't relativize the damage roll, then you can let it "speak for itself" without narrating the damage. High level characters are able to keep fighting with more damage sustained. High level monsters/animals can do this because they are physically larger. High level PCs/NPCs can do this because...a little bit of a) physically tougher, b) better training, c) spiritually driven. Low level characters have "glass chins". It doesn't take that much damage to throw them off their game such that the next blow is a killing one. High level characters get beaten within an inch of their life and still keep fighting. So I don't actually have a problem with morale/spiritual HP effects. What I DO have a problem with are effects that key off of a percentage of HP, like a healing spell or rest restoring 25% of HP. I think of high level characters @ 25% HP as being in worse shape than low level characters @ 25% HP. So it [I]should[/I] take more time/magical oomph to heal them. Unfortunately I suspect we'll see that idea (percentage HP) quite a bit in 5e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
Top