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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="Libramarian" data-source="post: 5828753" data-attributes="member: 6688858"><p>Classically a PC gained the ability to withstand one more hit per level, up to name level, and then HP gain slowed down after that.</p><p></p><p>So a 10th level character would be able to fight with 9 arrows in him, which is heroic but not completely unreasonable.</p><p></p><p>50 cent survived being shot 9 times.</p><p></p><p>I likewise don't consider falling damage to be so nonsensical when HP scaling is kept in check.</p><p></p><p>It is possible, though unlikely to die from a 10 ft fall, and possible, though unlikely to survive a 60 ft fall, particularly if it's down a ravine or waterfall as is often the case in a game of D&D, rather than the experimentally controlled straight drop onto concrete as people often seem to assume when discussing this issue.</p><p></p><p>Toning down the scaling solves many problems. It is a Good Thing.</p><p></p><p>(You don't necessarily need to increase defense scaling to compensate for reduced HP scaling. You just need to reduce damage scaling.)</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5828753, member: 6688858"] Classically a PC gained the ability to withstand one more hit per level, up to name level, and then HP gain slowed down after that. So a 10th level character would be able to fight with 9 arrows in him, which is heroic but not completely unreasonable. 50 cent survived being shot 9 times. I likewise don't consider falling damage to be so nonsensical when HP scaling is kept in check. It is possible, though unlikely to die from a 10 ft fall, and possible, though unlikely to survive a 60 ft fall, particularly if it's down a ravine or waterfall as is often the case in a game of D&D, rather than the experimentally controlled straight drop onto concrete as people often seem to assume when discussing this issue. Toning down the scaling solves many problems. It is a Good Thing. (You don't necessarily need to increase defense scaling to compensate for reduced HP scaling. You just need to reduce damage scaling.) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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