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General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5830494" data-attributes="member: 54877"><p>Agree on metaphysical protection, but morale recovery, when measured, has been found to be surprisingly consistent. You get outliers, but not as much as you might think. This came out of studies started during WWII (done during and after) that showed how even a few nights out of the front line, with warm food, warm bed, could make a dramatic difference immediately that was somewhat sustainable. You can't maintain "peak" that way, but lots of people can maintain "highly functional" for long periods of time in adverse situations, with the right kind of breaks. (And once you drop out of "highly functional", if you don't get a break, you'll degrade rapidly, too.)</p><p> </p><p>Trauma is another story, and that is where the "scars you for the rest of your life" side comes in. If current thinking is accurate, no one really bounces back from that without some kind of help. The difference is that sufficient "help" for some people is "told a buddy about it over a beer." These people seem to bounce back faster, because it is easier for them to get support. Of course, D&D is probably not going to measure the quality of each PCs' support network. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5830494, member: 54877"] Agree on metaphysical protection, but morale recovery, when measured, has been found to be surprisingly consistent. You get outliers, but not as much as you might think. This came out of studies started during WWII (done during and after) that showed how even a few nights out of the front line, with warm food, warm bed, could make a dramatic difference immediately that was somewhat sustainable. You can't maintain "peak" that way, but lots of people can maintain "highly functional" for long periods of time in adverse situations, with the right kind of breaks. (And once you drop out of "highly functional", if you don't get a break, you'll degrade rapidly, too.) Trauma is another story, and that is where the "scars you for the rest of your life" side comes in. If current thinking is accurate, no one really bounces back from that without some kind of help. The difference is that sufficient "help" for some people is "told a buddy about it over a beer." These people seem to bounce back faster, because it is easier for them to get support. Of course, D&D is probably not going to measure the quality of each PCs' support network. :D [/QUOTE]
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*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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