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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="JonWake" data-source="post: 5830560" data-attributes="member: 95255"><p>Here's what I did in my home brew campaign. Every class has a damage modifier that adds to any attack they make. This increases with level at a rate determined by their class, so a 1st level fighter gets a +1 to damage while a 10th level fighter gets a +6. I also use the old 2e version of HP progression where it effectively stops after 10th level, so on average, a 10th level fighter has 54 hp.</p><p></p><p>I charted out how many average hits with a 1d8 weapon (wielded by another fighter) it would take to kill an average fighter. At first level, it takes 2 average hits( of 4 damage +1 damage modifier apiece), which is just about how lethal I want 1st level to be. </p><p></p><p>As the fighter increases in level, the number of hits they can take increases as well, with a 5th level fighter taking 5 hits and 10th level fighter taking 6 hits. Survivability levels out at 11th level at around 6 hits. </p><p></p><p>This does three things: it makes fights dangerous at every level, and makes higher level creatures very capable of killing lower level creatures in one shot. For example, a 10th level fighter can do +6 damage. With even a moderate STR bonus of +2 and using a short sword for 1d6, they can do 9-14 damage in a single hit, easily killing a first or even second level character.</p><p></p><p>It also makes rogues and fighters great anti-mage tools. With a rogue's sneak attack and a fighter's high damage bonus, mage's survivability peaks at 2 average hits from a fighter or 1 good sneak attack from a rogue.</p></blockquote><p></p>
[QUOTE="JonWake, post: 5830560, member: 95255"] Here's what I did in my home brew campaign. Every class has a damage modifier that adds to any attack they make. This increases with level at a rate determined by their class, so a 1st level fighter gets a +1 to damage while a 10th level fighter gets a +6. I also use the old 2e version of HP progression where it effectively stops after 10th level, so on average, a 10th level fighter has 54 hp. I charted out how many average hits with a 1d8 weapon (wielded by another fighter) it would take to kill an average fighter. At first level, it takes 2 average hits( of 4 damage +1 damage modifier apiece), which is just about how lethal I want 1st level to be. As the fighter increases in level, the number of hits they can take increases as well, with a 5th level fighter taking 5 hits and 10th level fighter taking 6 hits. Survivability levels out at 11th level at around 6 hits. This does three things: it makes fights dangerous at every level, and makes higher level creatures very capable of killing lower level creatures in one shot. For example, a 10th level fighter can do +6 damage. With even a moderate STR bonus of +2 and using a short sword for 1d6, they can do 9-14 damage in a single hit, easily killing a first or even second level character. It also makes rogues and fighters great anti-mage tools. With a rogue's sneak attack and a fighter's high damage bonus, mage's survivability peaks at 2 average hits from a fighter or 1 good sneak attack from a rogue. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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