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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="Fanaelialae" data-source="post: 5830567" data-attributes="member: 53980"><p>Exactly my point. It wasn't that the first fighter had been hacked apart by previous damage. He wasn't unable to dodge because his leg was dangling from a thread of sinew. His stamina and reflexes had been affected. Meta aspects.</p><p></p><p>The second fighter's meta aspects hadn't been affected (at least not as significantly) so he was able to <em>avoid</em> the worst of the conflagration. Note that, nowhere in this thread have I said that hp damage is <em>never</em> physical damage. I've been holding to Gygax's explanation wherein a high level fighter who has take a bunch of damage will have numerous <em>minor</em> injuries. What I don't like is the idea that the 100 hp fighter takes 80 damage and suddenly he's dragging his intestines behind him, with no actual penalty. That works for some people, but not for me.</p><p></p><p>If the first fighter and the second fighter both get stabbed for 25 damage, the sword might stab the first fighter through the heart, but some meta factor allows the second fighter to turn that deadly attack into a graze (or, depending on the DM, a miss).</p><p></p><p>It's fine if you want to narrate every attack as dealing some degree of damage. I don't always like to because I think that sometimes it can get silly. Even if your armor absorbs the worst of it from a giant's club, you still ought to be knocked prone. So the way I narrate it is that skill or luck allowed you to narrowly avoid it, but you're moving slower now as a result of that effort. It'll be harder to avoid the next one.</p><p></p><p>Even in boxing, you can wear down your opponent without ever connecting solidly (at least until your final blow).</p><p></p><p>The meta factor is still there though. You seem to just prefer fatigue/pain description to luck/whatever. Which, again, is fine.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5830567, member: 53980"] Exactly my point. It wasn't that the first fighter had been hacked apart by previous damage. He wasn't unable to dodge because his leg was dangling from a thread of sinew. His stamina and reflexes had been affected. Meta aspects. The second fighter's meta aspects hadn't been affected (at least not as significantly) so he was able to [i]avoid[/i] the worst of the conflagration. Note that, nowhere in this thread have I said that hp damage is [i]never[/i] physical damage. I've been holding to Gygax's explanation wherein a high level fighter who has take a bunch of damage will have numerous [i]minor[/i] injuries. What I don't like is the idea that the 100 hp fighter takes 80 damage and suddenly he's dragging his intestines behind him, with no actual penalty. That works for some people, but not for me. If the first fighter and the second fighter both get stabbed for 25 damage, the sword might stab the first fighter through the heart, but some meta factor allows the second fighter to turn that deadly attack into a graze (or, depending on the DM, a miss). It's fine if you want to narrate every attack as dealing some degree of damage. I don't always like to because I think that sometimes it can get silly. Even if your armor absorbs the worst of it from a giant's club, you still ought to be knocked prone. So the way I narrate it is that skill or luck allowed you to narrowly avoid it, but you're moving slower now as a result of that effort. It'll be harder to avoid the next one. Even in boxing, you can wear down your opponent without ever connecting solidly (at least until your final blow). The meta factor is still there though. You seem to just prefer fatigue/pain description to luck/whatever. Which, again, is fine. [/QUOTE]
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Why do we really need HP to represent things other than physical injuries?
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