Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5830735" data-attributes="member: 53980"><p>What if the first fighter was a low level fighter, at full hp? In that case, he simply wasn't quick enough to get out of the way. He lacked the meta factor that allowed the second fighter to survive with relatively little harm. That factor might have been sixth sense, plain luck, or something else; it really doesn't matter that much.</p><p></p><p>The point is that there were meta aspects to even allow a (wounded) fighter to get that far. Every one of those cuts or bruises could have been lethal to a low level fighter. What allowed the fighter to turn a lethal blow into a bruise? Some meta factor.</p><p></p><p>To use your original example, what causes the fighter's armor to hold when the dragon bites him? I would guess luck, as I can't imagine skill or tenacity having much to do with it. Whether or not the armor then cuts him is irrelevant to my point. If the dragon did more damage to him (enough to kill him) then the dragon's teeth would have pierced his armor and he would have died. Some meta factor inherent to hp prevented that from happening, thereby merely denting his armor.</p><p></p><p>If two human fighters are standing side-by-side, but one is high level while the other is low level, it's absurd to think (from the standpoint of a semblance of realism) that the high level fighter could withstand a sword being thrust through his gut while the low level fighter can't. Clearly, the high level fighter is simply better at avoiding becoming shish-kebab. What allows him to do so? Some meta factor. Clearly it isn't just speed. The low level fighter might have a much better dexterity, a much higher initiative, and even a better reflex save. Those don't change based on hp loss. At best, hp loss might prevent him from utilizing his speed at that moment, but that's fairly abstract and meta.</p><p></p><p>If you look at hp as purely physical, then hp are just meat. That makes sense if you compare a bear to a low level fighter, but not a high level fighter to a low level fighter. Obviously, then, hp are more than physical. If you want to always include some physical factor then, again, that's fine. But if the same attack and damage has a different outcome against a high hp/level fighter than a low hp/level fighter, then meta factors are implicit therein.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5830735, member: 53980"] What if the first fighter was a low level fighter, at full hp? In that case, he simply wasn't quick enough to get out of the way. He lacked the meta factor that allowed the second fighter to survive with relatively little harm. That factor might have been sixth sense, plain luck, or something else; it really doesn't matter that much. The point is that there were meta aspects to even allow a (wounded) fighter to get that far. Every one of those cuts or bruises could have been lethal to a low level fighter. What allowed the fighter to turn a lethal blow into a bruise? Some meta factor. To use your original example, what causes the fighter's armor to hold when the dragon bites him? I would guess luck, as I can't imagine skill or tenacity having much to do with it. Whether or not the armor then cuts him is irrelevant to my point. If the dragon did more damage to him (enough to kill him) then the dragon's teeth would have pierced his armor and he would have died. Some meta factor inherent to hp prevented that from happening, thereby merely denting his armor. If two human fighters are standing side-by-side, but one is high level while the other is low level, it's absurd to think (from the standpoint of a semblance of realism) that the high level fighter could withstand a sword being thrust through his gut while the low level fighter can't. Clearly, the high level fighter is simply better at avoiding becoming shish-kebab. What allows him to do so? Some meta factor. Clearly it isn't just speed. The low level fighter might have a much better dexterity, a much higher initiative, and even a better reflex save. Those don't change based on hp loss. At best, hp loss might prevent him from utilizing his speed at that moment, but that's fairly abstract and meta. If you look at hp as purely physical, then hp are just meat. That makes sense if you compare a bear to a low level fighter, but not a high level fighter to a low level fighter. Obviously, then, hp are more than physical. If you want to always include some physical factor then, again, that's fine. But if the same attack and damage has a different outcome against a high hp/level fighter than a low hp/level fighter, then meta factors are implicit therein. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
Top