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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="boredgremlin" data-source="post: 5830914" data-attributes="member: 31646"><p>I would say that experience isnt meta game because its not something you need to go outside of the characters perspective to know or understand. </p><p></p><p> For instance </p><p></p><p>"bob can survive that fall, he has 100 HP and falls can only do 60" is something i would consider meta-game. </p><p></p><p>But</p><p></p><p> "sure that ogre's big but Bobs a badass. Remember when he took out both those trolls by himself last week while he had a bad leg? This guys nothin, go get him Bob." Isnt necessarily meta game. </p><p></p><p> Sure the players know that Bobs a high level fighter who can smack an Ogre around with no problems. But the Characters ALSO know that Bobs beaten bigger, badder monsters then an Ogre lots of times. So its not unreasonable for them to assume that he can take it without much problem. </p><p></p><p> By the same token, at least to me, assuming you narrowly avoided being hit a few times but got tired from dodging and lost HP once or twice, eh okay. </p><p></p><p> But assuming it happens over and over and over stretches credulity for me. </p><p></p><p> Although I agree it cant be all meat without some pretty serious mystic stuff going on or drastically reducing HP bloat. </p><p></p><p> On the other side of the coin though look at real world monks. You can find video of them having bricks smashed on them, spear points bent on them, and denting iron plates with a punch. </p><p></p><p>I'm inclined to believe most of that is faked personally but so far as i know no monk has ever been caught hoaxing a video. So maybe not? And if a spear point can bend on your stomach through iron body training and force of will then why not let high level characters have similar abilities and describe it as such?</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 5830914, member: 31646"] I would say that experience isnt meta game because its not something you need to go outside of the characters perspective to know or understand. For instance "bob can survive that fall, he has 100 HP and falls can only do 60" is something i would consider meta-game. But "sure that ogre's big but Bobs a badass. Remember when he took out both those trolls by himself last week while he had a bad leg? This guys nothin, go get him Bob." Isnt necessarily meta game. Sure the players know that Bobs a high level fighter who can smack an Ogre around with no problems. But the Characters ALSO know that Bobs beaten bigger, badder monsters then an Ogre lots of times. So its not unreasonable for them to assume that he can take it without much problem. By the same token, at least to me, assuming you narrowly avoided being hit a few times but got tired from dodging and lost HP once or twice, eh okay. But assuming it happens over and over and over stretches credulity for me. Although I agree it cant be all meat without some pretty serious mystic stuff going on or drastically reducing HP bloat. On the other side of the coin though look at real world monks. You can find video of them having bricks smashed on them, spear points bent on them, and denting iron plates with a punch. I'm inclined to believe most of that is faked personally but so far as i know no monk has ever been caught hoaxing a video. So maybe not? And if a spear point can bend on your stomach through iron body training and force of will then why not let high level characters have similar abilities and describe it as such? [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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