Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5833181" data-attributes="member: 53980"><p>No, healing has always been abstract. </p><p></p><p>Otherwise, how does the same 1d8+5 (let's say max roll, or 13 hp) Cure Light Wounds spell bring a 1st level mage from death's door to full health, but only heal a minor injury on a high level barbarian? The 4 hp mage was at -9 hp, so clearly he was very badly injured. A 130 hp barbarian who is reduced to 117 hp on the other hand, is barely injured (if at all).</p><p></p><p>The only explanation that I can see is that the CLW restores mostly physical hp to the wizard, but primarily meta hp to the barbarian. As such, healing is abstract and therefore could always be either.</p><p></p><p>As for 4e making no hp loss physical, that's simply untrue. Some hp must be physical, because otherwise how could you die? I could easily make a revenant barbarian whose hp are represented primarily by "meat" in 4e. What it did was redefine healing.</p><p></p><p>What 4e essentially does is make hp abstract, therefore healing is also abstract. Let's assume, for arguments sake, that a particular 100 hp character is defined as normally having 10% physical hp, and 90% meta hp. Keep in mind, 4e does <em>not</em> make this statement, I'm simply using it for purposes of illustration about "hp fluidity". That character is reduced to 5 hp, and has clearly suffered physical harm (since he's at 5% of his total hp). 4e doesn't say that a warlord can shout the character's wounds closed, restoring him to 100% health (as being 10% physical and 90% meta). What it says is that the warlord inspires the character to power through, "substituting" morale hp, in lieu of physical and other meta hp. So after healing, the character would still be at 5% physical hp, but the rest would be 95% meta (some of which would be morale, or inspiration).</p><p></p><p>Your hp total defines how much harm can be thrown at you without you dying. How you fill, or refill, that tank is left up to the table.</p><p></p><p>Let me put it another way. My roommate has cats. Sometimes they scratch me. When they do, it hurts, but a few moments later it's forgotten. There's no reason why those scratches would impair me if I got into a real fight later. The idea that they would slow me down even a little (1 hp worth) strikes me as absurd. </p><p></p><p>I've been hurt a lot worse than just cat scratches. It's impressive what the human mind can power through and bounce back from. When I was a kid I smashed the back of my head into a metal door frame by accident. There was blood EVERYWHERE. Fortunately, my aunt knew first aid and managed to stop the bleeding, then rushed me to the doctor where I received quite a few stitches. Nevertheless, a few hours later I was running around and playing as if nothing had happened. Was I some child-paragon of tenacity? Yeah right! I'm pretty sure I still cried over scrapped knees back then. Yet, despite suffering what might have been a potentially life-threatening injury earlier in the day, a few hours later I was perfectly fine.</p><p></p><p>Abstract hp make perfect sense, as does abstract healing.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5833181, member: 53980"] No, healing has always been abstract. Otherwise, how does the same 1d8+5 (let's say max roll, or 13 hp) Cure Light Wounds spell bring a 1st level mage from death's door to full health, but only heal a minor injury on a high level barbarian? The 4 hp mage was at -9 hp, so clearly he was very badly injured. A 130 hp barbarian who is reduced to 117 hp on the other hand, is barely injured (if at all). The only explanation that I can see is that the CLW restores mostly physical hp to the wizard, but primarily meta hp to the barbarian. As such, healing is abstract and therefore could always be either. As for 4e making no hp loss physical, that's simply untrue. Some hp must be physical, because otherwise how could you die? I could easily make a revenant barbarian whose hp are represented primarily by "meat" in 4e. What it did was redefine healing. What 4e essentially does is make hp abstract, therefore healing is also abstract. Let's assume, for arguments sake, that a particular 100 hp character is defined as normally having 10% physical hp, and 90% meta hp. Keep in mind, 4e does [i]not[/i] make this statement, I'm simply using it for purposes of illustration about "hp fluidity". That character is reduced to 5 hp, and has clearly suffered physical harm (since he's at 5% of his total hp). 4e doesn't say that a warlord can shout the character's wounds closed, restoring him to 100% health (as being 10% physical and 90% meta). What it says is that the warlord inspires the character to power through, "substituting" morale hp, in lieu of physical and other meta hp. So after healing, the character would still be at 5% physical hp, but the rest would be 95% meta (some of which would be morale, or inspiration). Your hp total defines how much harm can be thrown at you without you dying. How you fill, or refill, that tank is left up to the table. Let me put it another way. My roommate has cats. Sometimes they scratch me. When they do, it hurts, but a few moments later it's forgotten. There's no reason why those scratches would impair me if I got into a real fight later. The idea that they would slow me down even a little (1 hp worth) strikes me as absurd. I've been hurt a lot worse than just cat scratches. It's impressive what the human mind can power through and bounce back from. When I was a kid I smashed the back of my head into a metal door frame by accident. There was blood EVERYWHERE. Fortunately, my aunt knew first aid and managed to stop the bleeding, then rushed me to the doctor where I received quite a few stitches. Nevertheless, a few hours later I was running around and playing as if nothing had happened. Was I some child-paragon of tenacity? Yeah right! I'm pretty sure I still cried over scrapped knees back then. Yet, despite suffering what might have been a potentially life-threatening injury earlier in the day, a few hours later I was perfectly fine. Abstract hp make perfect sense, as does abstract healing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
Top