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General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="JamesonCourage" data-source="post: 5834101" data-attributes="member: 6668292"><p>I strongly disagree.</p><p></p><p></p><p>I think you could get a good idea. You used a bruise in your example. Is there a ton of blood obvious? Does he look stunned, or does he look completely unconscious? Because if I'm a Warlord, I'm going to being yelling at someone who is merely dazed, not someone who is out cold. And as a Cleric, I'm rushing to heal someone who is unconscious, not merely dazed.</p><p></p><p>And, if you can make that Heal check in 6 seconds to heal him, why not assess him?</p><p></p><p></p><p>How do they help in 6 seconds normally? Why allow one to treat a wound as a use of Heal and not merely assess the wound, <em>when assessing the wound is probably the first step in treating it</em>?</p><p></p><p></p><p>So, I can tell if someone is bleeding out in front of me, then? Because that's a large step away from the Schrodinger's wounds issue noted above. I know that the guy needs help or he'll die.</p><p></p><p></p><p>Not if he's merely stunned (bruised and dazed). I'd like to know the difference in combat, so I can tell my players when they ask. If they're merely dazed and stunned, combat rages on because he'll be fine. If he's bleeding out, he'll get help.</p><p></p><p>Unfortunately, that question seems hard to answer, because it hasn't been decided yet (death saving throws haven't resolved yet). Thus my question to you about ways to resolve the Schrodinger's wounds issue.</p><p></p><p></p><p>Agreed, but it pops up somewhat in other areas. For example, if I get hit by a goblin, is that HP? Did I lose HP by fatiguing myself during the dodge? Am I bleeding, or battered? We need to make sure that whatever we go with, both <em>Cure Light Wounds</em> and the Warlord can heal me.</p><p></p><p></p><p>Yeah... I have quite a few issues with the current implementation, if that's correct (I read the linked thread). Thanks for pointing that out, though. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5834101, member: 6668292"] I strongly disagree. I think you could get a good idea. You used a bruise in your example. Is there a ton of blood obvious? Does he look stunned, or does he look completely unconscious? Because if I'm a Warlord, I'm going to being yelling at someone who is merely dazed, not someone who is out cold. And as a Cleric, I'm rushing to heal someone who is unconscious, not merely dazed. And, if you can make that Heal check in 6 seconds to heal him, why not assess him? How do they help in 6 seconds normally? Why allow one to treat a wound as a use of Heal and not merely assess the wound, [I]when assessing the wound is probably the first step in treating it[/I]? So, I can tell if someone is bleeding out in front of me, then? Because that's a large step away from the Schrodinger's wounds issue noted above. I know that the guy needs help or he'll die. Not if he's merely stunned (bruised and dazed). I'd like to know the difference in combat, so I can tell my players when they ask. If they're merely dazed and stunned, combat rages on because he'll be fine. If he's bleeding out, he'll get help. Unfortunately, that question seems hard to answer, because it hasn't been decided yet (death saving throws haven't resolved yet). Thus my question to you about ways to resolve the Schrodinger's wounds issue. Agreed, but it pops up somewhat in other areas. For example, if I get hit by a goblin, is that HP? Did I lose HP by fatiguing myself during the dodge? Am I bleeding, or battered? We need to make sure that whatever we go with, both [I]Cure Light Wounds[/I] and the Warlord can heal me. Yeah... I have quite a few issues with the current implementation, if that's correct (I read the linked thread). Thanks for pointing that out, though. As always, play what you like :) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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