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General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="Kingreaper" data-source="post: 5834117" data-attributes="member: 83870"><p>It links healing to the person being healed, not just the healer.</p><p></p><p>To me, this a plus.</p><p></p><p></p><p>I'm one of those some. However, it's not really that big a change from having a cleric heal you up in 3.x, in both cases you start all your fights at max HP, the difference is in what you run out of. (healing spells in 3.x, surges in 4e, ability to takes wounds under the wound system)</p><p></p><p></p><p>Well, if looking to replicate 4e exactly, the limit would be, approximately: Surge number*1.5+4. But replicating 4e exactly isn't the aim, so... well, that depends on other features of DDN.</p><p></p><p></p><p>Temp HP have a lot of baggage, at least in 4e. They don't stack. They can take you above your max HP, and they're strictly temporary; losing THP doesn't actually fatigue you in any way.</p><p></p><p>Essentially, if a warlord could give enough THP to absorb the hits from a fight, the fight would have done absolutely nothing to the party's resources. Whereas with surges/wounds, every fight drains at least a small bit off their resilience.</p></blockquote><p></p>
[QUOTE="Kingreaper, post: 5834117, member: 83870"] It links healing to the person being healed, not just the healer. To me, this a plus. I'm one of those some. However, it's not really that big a change from having a cleric heal you up in 3.x, in both cases you start all your fights at max HP, the difference is in what you run out of. (healing spells in 3.x, surges in 4e, ability to takes wounds under the wound system) Well, if looking to replicate 4e exactly, the limit would be, approximately: Surge number*1.5+4. But replicating 4e exactly isn't the aim, so... well, that depends on other features of DDN. Temp HP have a lot of baggage, at least in 4e. They don't stack. They can take you above your max HP, and they're strictly temporary; losing THP doesn't actually fatigue you in any way. Essentially, if a warlord could give enough THP to absorb the hits from a fight, the fight would have done absolutely nothing to the party's resources. Whereas with surges/wounds, every fight drains at least a small bit off their resilience. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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