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General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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<blockquote data-quote="Hussar" data-source="post: 5834148" data-attributes="member: 22779"><p>I find it funny that the responses to my example are, "The player is playing possum" because, yeah, that happens ALL the time, or "Well, he maybe took cold damage earlier that somehow goes away despite the fact <u>that he's stuck upside down in a freezer</u>" LOL. How much do people really want to stretch things? Never minding of course, that you've had to get these results by actually ignoring the hp=physical damage thing and add in a second hit point track - non-lethal damage.</p><p></p><p>Sure, you can get the same results. It just requires you to stand on your head and squint REALLY hard, but, sure, you get the same results.</p><p></p><p>JamesonCourage, I'm not really sure how helpful it is to start bringing up your game into this conversation considering you're the only one who plays it. Sure, it's a great game and all, but, it's kinda like talking about how the 007 RPG handles wounding and how that's totally believable. Great and all, but, not too terribly enlightening on how D&D handles hit points.</p><p></p><p></p><p></p><p>This I could live with. Actually, to be honest, I'd get rid of healing almost entirely. A short rest restores all your hit points. You go into every combat with full hit points and, if you don't die, you are right as rain afterward. Fits with virtually every single genre work out there.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5834148, member: 22779"] I find it funny that the responses to my example are, "The player is playing possum" because, yeah, that happens ALL the time, or "Well, he maybe took cold damage earlier that somehow goes away despite the fact [u]that he's stuck upside down in a freezer[/u]" LOL. How much do people really want to stretch things? Never minding of course, that you've had to get these results by actually ignoring the hp=physical damage thing and add in a second hit point track - non-lethal damage. Sure, you can get the same results. It just requires you to stand on your head and squint REALLY hard, but, sure, you get the same results. JamesonCourage, I'm not really sure how helpful it is to start bringing up your game into this conversation considering you're the only one who plays it. Sure, it's a great game and all, but, it's kinda like talking about how the 007 RPG handles wounding and how that's totally believable. Great and all, but, not too terribly enlightening on how D&D handles hit points. This I could live with. Actually, to be honest, I'd get rid of healing almost entirely. A short rest restores all your hit points. You go into every combat with full hit points and, if you don't die, you are right as rain afterward. Fits with virtually every single genre work out there. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
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