Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 5834363" data-attributes="member: 3400"><p>Hey, you know you can address me directly rather than take a little passive aggressive swipe at me as the author of "the responses to my example". I can take it.</p><p></p><p>You've never seen a PC take a hit and realize he can't take another one? I have. They get pretty creative at staying out of the fight after that.</p><p></p><p>And you know what? Hanging upside down in a cave gets Luke out of the wind chill and in a somewhat closer area with a warm-blooded creature. On a planet like Hoth (notice the wind whipping around outside) those will both be a big deal. I would certainly consider the difference in effective temperature when dealing with cold dangers between being in shelter and being without.</p><p></p><p>And none of this is ignoring hp=physical damage. Nor do I consider a non-lethal damage track cheating since it is a part and parcel of the 3e system in general, I'd even say it's part of the 3e hit point system. It seems to me that it's pretty pointless to carve out an element of the 3e hit point system to say it's limited when you are avoiding looking at as a whole. Non-lethal damage, tracked by using hit points, is part of that system and is intended to fill a vital role.</p><p></p><p>That said, I don't hold that all hit point damage needs to be 100% physical damage. Never have. Rather, I see all hit point loss events as indicating some physical wearing down of the character (one reason I think some 4e bard's powers are so silly aside from very limited circumstances). It may be because of actual gashes, bruising, becoming increasingly tired from the energy expended to avoid the worst of all those attacks. I don't see hit point damage as being inseparable from having some physical effect that leaves the character more vulnerable to a sword thrust that lays him low. But though I don't see hit points and damage as being 100% physical, that doesn't mean I can't do some pretty flexible things with the 3e hit point system, the SWSE hit point system, or that I think healing surges are a good mechanic as implemented in 4e.</p></blockquote><p></p>
[QUOTE="billd91, post: 5834363, member: 3400"] Hey, you know you can address me directly rather than take a little passive aggressive swipe at me as the author of "the responses to my example". I can take it. You've never seen a PC take a hit and realize he can't take another one? I have. They get pretty creative at staying out of the fight after that. And you know what? Hanging upside down in a cave gets Luke out of the wind chill and in a somewhat closer area with a warm-blooded creature. On a planet like Hoth (notice the wind whipping around outside) those will both be a big deal. I would certainly consider the difference in effective temperature when dealing with cold dangers between being in shelter and being without. And none of this is ignoring hp=physical damage. Nor do I consider a non-lethal damage track cheating since it is a part and parcel of the 3e system in general, I'd even say it's part of the 3e hit point system. It seems to me that it's pretty pointless to carve out an element of the 3e hit point system to say it's limited when you are avoiding looking at as a whole. Non-lethal damage, tracked by using hit points, is part of that system and is intended to fill a vital role. That said, I don't hold that all hit point damage needs to be 100% physical damage. Never have. Rather, I see all hit point loss events as indicating some physical wearing down of the character (one reason I think some 4e bard's powers are so silly aside from very limited circumstances). It may be because of actual gashes, bruising, becoming increasingly tired from the energy expended to avoid the worst of all those attacks. I don't see hit point damage as being inseparable from having some physical effect that leaves the character more vulnerable to a sword thrust that lays him low. But though I don't see hit points and damage as being 100% physical, that doesn't mean I can't do some pretty flexible things with the 3e hit point system, the SWSE hit point system, or that I think healing surges are a good mechanic as implemented in 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
Top