Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5837609" data-attributes="member: 6668292"><p>I think the problem lies in "this guy is going to bleed out in 12 or 30 seconds" and "he's fine, he just needs to be inspired enough to get up and get back into the fray." <em>Is he bleeding out?</em> If so, that inspiration from his companion <em>might</em> get him back up, but doing so <em>shouldn't</em> stop him from bleeding out.</p><p></p><p>However, if inspiring words can bring him back up and he's not dying, then he wouldn't need me to heal him. He wasn't bleeding out. He would have been fine, and I could have spent my time fighting.</p><p></p><p>The thing is, we don't know which one is the case. It hasn't been decided yet. We don't know which way those death saves are going to be rolled. He might get up, he might not.</p><p></p><p></p><p>I don't object to the goal at all.</p><p></p><p></p><p>I prefer two pools of HP, as I've said. HP (wounds, takes a long time to heal), and THP (fatigue or morale, heals within rounds or minutes). Let clerics only heal HP, and Warlords only heal THP (maybe Warlords could make Heal checks to heal HP outside of combat). This each have their niche, that way.</p><p></p><p></p><p>I believe this is very similar to a common proposal from people who don't like Warlord healing: make it all THP (temporary hit points). They can't <em>heal</em> HP, but they can grant fake THP that falls away after a bit.</p><p></p><p>That guy that's dying that you've inspired? He'll be getting up, but his wounds are still bad. He's going to start dying again once the inspiration wears off. That guy that's not wounded that you've inspired? He's more inspired, better at taking that hit and turning it into a lesser blow, or the like.</p><p></p><p></p><p>Wouldn't work for me. Works for you. This seems to be where the disagreement is based. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5837609, member: 6668292"] I think the problem lies in "this guy is going to bleed out in 12 or 30 seconds" and "he's fine, he just needs to be inspired enough to get up and get back into the fray." [I]Is he bleeding out?[/I] If so, that inspiration from his companion [I]might[/I] get him back up, but doing so [I]shouldn't[/I] stop him from bleeding out. However, if inspiring words can bring him back up and he's not dying, then he wouldn't need me to heal him. He wasn't bleeding out. He would have been fine, and I could have spent my time fighting. The thing is, we don't know which one is the case. It hasn't been decided yet. We don't know which way those death saves are going to be rolled. He might get up, he might not. I don't object to the goal at all. I prefer two pools of HP, as I've said. HP (wounds, takes a long time to heal), and THP (fatigue or morale, heals within rounds or minutes). Let clerics only heal HP, and Warlords only heal THP (maybe Warlords could make Heal checks to heal HP outside of combat). This each have their niche, that way. I believe this is very similar to a common proposal from people who don't like Warlord healing: make it all THP (temporary hit points). They can't [I]heal[/I] HP, but they can grant fake THP that falls away after a bit. That guy that's dying that you've inspired? He'll be getting up, but his wounds are still bad. He's going to start dying again once the inspiration wears off. That guy that's not wounded that you've inspired? He's more inspired, better at taking that hit and turning it into a lesser blow, or the like. Wouldn't work for me. Works for you. This seems to be where the disagreement is based. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we really need HP to represent things other than physical injuries?
Top