Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we want to multiclass?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RillianPA" data-source="post: 4411443" data-attributes="member: 12309"><p>There are obviously many reasons people have wanted to multiclass in past editions of D&D. Sometimes it is for a flavor, or a character concept. Sometimes for a specific ability or combination of abilities. Sometimes there are other reasons.</p><p></p><p>Wizards has been very clear that the "flavor" of abilities can and should be changed to match the interests of the player. So, for example, you could make a single class fighter character, and say that he has arcane abilities, by describing some of his powers as arcane, without changing any mechanics. Thus you have a "fighter/wizard" in flavor, if not mechanics.</p><p></p><p>Clearly that is not enough for many people. </p><p></p><p>The current multiclass system allows a character to swap a number of powers (even paragon paths). While this system can be mechanically underbalanced, I am reading many complaints even from people that think it is balanced.</p><p></p><p>So, while not clear, I believe that specific abilities and combos are not the issue either.</p><p></p><p>I believe that what many people want from multiclassing (maybe most people), is for one character to be able to perform more than one Role. It doesnt necessarily mean they want the character to be as good at each Role as a single class character of that Role, but they want to be effective, nontheless. Multiclassing as it stands clearly ignores this desire.</p><p></p><p>Ok so...So what?</p><p>Well it seems to me that the next question, if you accept my premise, is: Should the game allow one character to perform more than one Role?</p><p>If the answer is no, then the rest of this discussion probably doesnt interest you.</p><p></p><p>If, however, the answer is yes, then the rules need some sort of major change that allows a character to perform the new Role with at least partial effectiveness, but without becoming strictly "more powerful". This is a very difficult proposition, and I wouldnt be surprised if Wizards found it too difficult to achieve (thus the failure to address it).</p><p></p><p>If you agree with the premise, and think that multiclassing to support the premise is a good idea, I would appreciate your ideas for how to change the system. I still have no idea how to change it, but will post if anything occurs to me.</p></blockquote><p></p>
[QUOTE="RillianPA, post: 4411443, member: 12309"] There are obviously many reasons people have wanted to multiclass in past editions of D&D. Sometimes it is for a flavor, or a character concept. Sometimes for a specific ability or combination of abilities. Sometimes there are other reasons. Wizards has been very clear that the "flavor" of abilities can and should be changed to match the interests of the player. So, for example, you could make a single class fighter character, and say that he has arcane abilities, by describing some of his powers as arcane, without changing any mechanics. Thus you have a "fighter/wizard" in flavor, if not mechanics. Clearly that is not enough for many people. The current multiclass system allows a character to swap a number of powers (even paragon paths). While this system can be mechanically underbalanced, I am reading many complaints even from people that think it is balanced. So, while not clear, I believe that specific abilities and combos are not the issue either. I believe that what many people want from multiclassing (maybe most people), is for one character to be able to perform more than one Role. It doesnt necessarily mean they want the character to be as good at each Role as a single class character of that Role, but they want to be effective, nontheless. Multiclassing as it stands clearly ignores this desire. Ok so...So what? Well it seems to me that the next question, if you accept my premise, is: Should the game allow one character to perform more than one Role? If the answer is no, then the rest of this discussion probably doesnt interest you. If, however, the answer is yes, then the rules need some sort of major change that allows a character to perform the new Role with at least partial effectiveness, but without becoming strictly "more powerful". This is a very difficult proposition, and I wouldnt be surprised if Wizards found it too difficult to achieve (thus the failure to address it). If you agree with the premise, and think that multiclassing to support the premise is a good idea, I would appreciate your ideas for how to change the system. I still have no idea how to change it, but will post if anything occurs to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we want to multiclass?
Top