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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do we want to multiclass?
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<blockquote data-quote="fuindordm" data-source="post: 4411843" data-attributes="member: 5435"><p>Reducing the effectiveness of the primary role might not be detrimental to the party, especially in large parties where the roles are already covered. I think it should be allowed in general. </p><p></p><p>I think the current system does an admirable job of protecting the player's primary role, but goes too far. To take a brief example, the Fighter/Wizard retains a vast array of weapon and armor proficiencies, but can never learn a single cantrip. The Wizard/Fighter is given a 1/enc marking attack, but doesn't get any additional proficiency in arms and armor. Technically, he's a "student of the staff", not a "student of the sword". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> In fact, it is highly likely that the magic missile/marking power are <em>not </em>what the player want.</p><p></p><p>WotC designed the multiclassing feats so that you are required to take a secondary class ability that supports the secondary role. But filling both roles might not be the player's goal in multiclassing. </p><p></p><p>They might want an extra trick up their sleeve to support their primary role (e.g. the staff wizard's 1/enc defense bonus for a fighter, or Tide of Iron for a wizard who finds Thunderwave too clumsy), or an ability with great role-playing potential, or an ability they will use only rarely but simply must have because it matches their backstory so perfectly. </p><p></p><p>There should be a mechanism in place to acquire class features from the secondary class, not just powers. It would be entirely fair if the player had to exchange class features; for example "I give up proficiency in martial weapons for cantrips". It would even be fair if this were only permissible at 1st level.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 4411843, member: 5435"] Reducing the effectiveness of the primary role might not be detrimental to the party, especially in large parties where the roles are already covered. I think it should be allowed in general. I think the current system does an admirable job of protecting the player's primary role, but goes too far. To take a brief example, the Fighter/Wizard retains a vast array of weapon and armor proficiencies, but can never learn a single cantrip. The Wizard/Fighter is given a 1/enc marking attack, but doesn't get any additional proficiency in arms and armor. Technically, he's a "student of the staff", not a "student of the sword". :-) In fact, it is highly likely that the magic missile/marking power are [I]not [/I]what the player want. WotC designed the multiclassing feats so that you are required to take a secondary class ability that supports the secondary role. But filling both roles might not be the player's goal in multiclassing. They might want an extra trick up their sleeve to support their primary role (e.g. the staff wizard's 1/enc defense bonus for a fighter, or Tide of Iron for a wizard who finds Thunderwave too clumsy), or an ability with great role-playing potential, or an ability they will use only rarely but simply must have because it matches their backstory so perfectly. There should be a mechanism in place to acquire class features from the secondary class, not just powers. It would be entirely fair if the player had to exchange class features; for example "I give up proficiency in martial weapons for cantrips". It would even be fair if this were only permissible at 1st level. [/QUOTE]
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Why do we want to multiclass?
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