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Why do weapons have different damage in 4e?
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<blockquote data-quote="Korgoth" data-source="post: 4232338" data-attributes="member: 49613"><p>Unfortunately, from a realism standpoint, it's probably most important to take into account weapon length, armor penetration and employment doctrine. However, D&D traditionally doesn't take much account of these things (I say "much" because there are things like the Weapon vs. AC table, the Judge's Guild weapon length charts, etc. that never took off).</p><p></p><p>As it is, weapon damage seems to be linked to how overtly destructive the weapon is. If, as I postulate, hit points are the pool of resources you spend to turn a lethal blow into a near miss or inconsequential nick (which is for all intents and purposes a "miss" in D&D anyhow), then we can see that you're charged more points for avoiding death at the hands of a Gargantuan Dire Mercurial Nukular GreatAxe (which would presumably chop you and then the planet you're standing on in half) than you are for avoiding more subtly lethal weapons like the dirk or the gladius (which merely destroy 1-2 vital organs or perhaps lop off a single limb). Perhaps we might reason that you have less margin for error against those grosser weapons in that it is harder to merely be "nicked" by them.</p><p></p><p>It ends up "looking" more or less right, so I'm fine with it.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4232338, member: 49613"] Unfortunately, from a realism standpoint, it's probably most important to take into account weapon length, armor penetration and employment doctrine. However, D&D traditionally doesn't take much account of these things (I say "much" because there are things like the Weapon vs. AC table, the Judge's Guild weapon length charts, etc. that never took off). As it is, weapon damage seems to be linked to how overtly destructive the weapon is. If, as I postulate, hit points are the pool of resources you spend to turn a lethal blow into a near miss or inconsequential nick (which is for all intents and purposes a "miss" in D&D anyhow), then we can see that you're charged more points for avoiding death at the hands of a Gargantuan Dire Mercurial Nukular GreatAxe (which would presumably chop you and then the planet you're standing on in half) than you are for avoiding more subtly lethal weapons like the dirk or the gladius (which merely destroy 1-2 vital organs or perhaps lop off a single limb). Perhaps we might reason that you have less margin for error against those grosser weapons in that it is harder to merely be "nicked" by them. It ends up "looking" more or less right, so I'm fine with it. [/QUOTE]
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Why do weapons have different damage in 4e?
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