Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Why do weapons have different damage in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4233221" data-attributes="member: 1054"><p>Because it's a concept which fits with the changes 4e is making? And because the answer to "in 3e" would be "because in 2000, there were a lot of sacred cows not to be slaughtered"?</p><p></p><p>Can we not discuss 4e rules variants/options/ideas? I mean, just because it's not out yet...</p><p></p><p>Just to clarify (and as a general response), I'm not strongly advocating this idea, just playing with it, because I like to play with game design concepts. I strongly like differentiating weapons mechanically, but if we're going for a narrative game style, the differentiation should be on tricks/powers, not absolute damage dealt. In fiction, a character's weapon choice is often a matter of cultural/personal/symbolic significance, and it does whatever damage it needs to. In a story about daring rogues in the dark alleys of the cold metropolis, the knife wielded by a thug is deadlier than the pikes wielded by the city guard. The hero of a Poul Anderson novel -- can't remember the name of it -- used a big wooden cudgel to great effect.</p><p></p><p>If I play 4e, I probably won't use this concept until I'm really comfortable with the rules, but it's interesting to think about. (And the other reason its 4e is that the exploits system makes creating weapon-based powers easier than the feats system.)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4233221, member: 1054"] Because it's a concept which fits with the changes 4e is making? And because the answer to "in 3e" would be "because in 2000, there were a lot of sacred cows not to be slaughtered"? Can we not discuss 4e rules variants/options/ideas? I mean, just because it's not out yet... Just to clarify (and as a general response), I'm not strongly advocating this idea, just playing with it, because I like to play with game design concepts. I strongly like differentiating weapons mechanically, but if we're going for a narrative game style, the differentiation should be on tricks/powers, not absolute damage dealt. In fiction, a character's weapon choice is often a matter of cultural/personal/symbolic significance, and it does whatever damage it needs to. In a story about daring rogues in the dark alleys of the cold metropolis, the knife wielded by a thug is deadlier than the pikes wielded by the city guard. The hero of a Poul Anderson novel -- can't remember the name of it -- used a big wooden cudgel to great effect. If I play 4e, I probably won't use this concept until I'm really comfortable with the rules, but it's interesting to think about. (And the other reason its 4e is that the exploits system makes creating weapon-based powers easier than the feats system.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Why do weapons have different damage in 4e?
Top