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Why do weapons have different damage in 4e?
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<blockquote data-quote="Satori" data-source="post: 4237016" data-attributes="member: 37233"><p>I use this very thing in Microlite D20.</p><p></p><p>Of course, I have "Offensive Weapons" and "Defensive Weapons" split into "Simple" and "Martial".</p><p></p><p>Offensive Weapons: More damage, less defense. Greater damage die, no AC bonus. Thematically, "Offensive Weapons" are dual-wielded weapons and two-handed weapons.</p><p></p><p>Defensive Weapons: Less damage, more defense. Lower damage die, AC bonus. Thematically, "Defensive Weapons" are Sword/Board or Single Weapon "Swashbuckler" types.</p><p></p><p>The Simple/Martial division does NOT refer to specific weapons, but more to an individual's skill.</p><p></p><p>i.e. A Fighter can Martial Weapon User while a Wizard is a Simple Weapon User. A dagger or a great axe are not "Simple" or "Martial" weapons, though, and the Wizard can pick up and use the great axe as a "Simple Offensive Weapon".</p><p></p><p>I also don't get rid of weapon descriptions...so just because you use "Martial Offensive Weapons" does not mean you'll find a generic "Offensive Weapon" in a chest. It will still be a Longsword, Great Axe, or +2 Flaming Dagger...</p><p></p><p>...and you, as the player, have to decide if that description works with your concept.</p><p></p><p>Also, you can put together different types of weapons to "reclassify" them.</p><p></p><p>i.e. A Duelist typically uses a Rapier as a "Defensive Weapon"...but during a hectic brawl, he pulls out a Dagger and begins dealing "Offensive Weapon" damage.</p><p></p><p>or</p><p></p><p>A Rogue dual-wields two Daggers as an "Offensive Weapon", then hurls one into a bad guy on his turn. He now wields a "Defensive Weapon" until he pulls another weapon.</p><p></p><p>---</p><p></p><p>It sounds counter-intuitive and a bit more complex than needed...but I reckon that it gives players more ownership over their character customization. I've tried just assigning different classes "Damage Die"...but that seems to take away player creativity.</p></blockquote><p></p>
[QUOTE="Satori, post: 4237016, member: 37233"] I use this very thing in Microlite D20. Of course, I have "Offensive Weapons" and "Defensive Weapons" split into "Simple" and "Martial". Offensive Weapons: More damage, less defense. Greater damage die, no AC bonus. Thematically, "Offensive Weapons" are dual-wielded weapons and two-handed weapons. Defensive Weapons: Less damage, more defense. Lower damage die, AC bonus. Thematically, "Defensive Weapons" are Sword/Board or Single Weapon "Swashbuckler" types. The Simple/Martial division does NOT refer to specific weapons, but more to an individual's skill. i.e. A Fighter can Martial Weapon User while a Wizard is a Simple Weapon User. A dagger or a great axe are not "Simple" or "Martial" weapons, though, and the Wizard can pick up and use the great axe as a "Simple Offensive Weapon". I also don't get rid of weapon descriptions...so just because you use "Martial Offensive Weapons" does not mean you'll find a generic "Offensive Weapon" in a chest. It will still be a Longsword, Great Axe, or +2 Flaming Dagger... ...and you, as the player, have to decide if that description works with your concept. Also, you can put together different types of weapons to "reclassify" them. i.e. A Duelist typically uses a Rapier as a "Defensive Weapon"...but during a hectic brawl, he pulls out a Dagger and begins dealing "Offensive Weapon" damage. or A Rogue dual-wields two Daggers as an "Offensive Weapon", then hurls one into a bad guy on his turn. He now wields a "Defensive Weapon" until he pulls another weapon. --- It sounds counter-intuitive and a bit more complex than needed...but I reckon that it gives players more ownership over their character customization. I've tried just assigning different classes "Damage Die"...but that seems to take away player creativity. [/QUOTE]
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Why do weapons have different damage in 4e?
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